view tests/test_container.py @ 11:4706e0194af3

Various improvements to the build process including support for self-contained builds. * Note that despite all of these changes PARPG still does not run because asset paths are not standardized, * Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead. * Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain. * Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files. * Paths supplied to parpg.main are now appended as search paths for the configuration file(s). * Changed the default configuration file name to "parpg.cfg" to simplify searches. * Created the site_scons directory tree where SCons extensions and tools should be placed. * Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default). * Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author M. George Hansen <technopolitica@gmail.com>
date Tue, 31 May 2011 02:46:20 -0700
parents 1fd2201f5c36
children c017773e8443
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#!/usr/bin/env python

# This file is part of PARPG.
# 
# PARPG is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# 
# PARPG is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

import unittest
from parpg.objects.base import GameObject, Container, Scriptable, Carryable

class  TestContainer(unittest.TestCase):
    class ScriptableContainer (GameObject, Container, Scriptable):
        def __init__ (self, ID, **kwargs):
            GameObject.__init__(self, ID, **kwargs)
            Container.__init__(self, **kwargs)
            Scriptable.__init__(self, **kwargs)

    class NonScriptableContainer (GameObject, Container):
        def __init__ (self, ID, **kwargs):
            GameObject.__init__(self, ID, **kwargs)
            Container.__init__(self, **kwargs)

    class CarryableObject (GameObject, Carryable):
        def __init__ (self, ID, **kwargs):
            GameObject.__init__(self, ID, **kwargs)
            Carryable.__init__(self, **kwargs)


    def setUp(self):
        self.ranOnPlaceItem = False
        self.ranOnTakeItem = False
        self.item = self.CarryableObject(6)
        self.item2 = self.CarryableObject(7)

    def tearDown(self):
        self.item = None
        self.item2 = None


    def onPlaceItem(self):
        self.ranOnPlaceItem = True

    def onTakeItem(self):
        self.ranOnTakeItem = True
    

    def testPlaceTake(self):
        """ Test Container mixin Place/Take functions """
        container = self.NonScriptableContainer(5)
        self.assertEqual(container.items,{})
        self.assertEqual(self.item.in_container,None)
        self.assertEqual(container.count(), 0)
        container.placeItem(self.item)
        self.assertEqual(container.items,{0:self.item})
        self.assertEqual(self.item.in_container, container)
        self.assertEqual(container.count(), 1)
        self.assertRaises(Container.SlotBusy, container.placeItem, self.item2, 0)
        self.assertRaises(ValueError, container.takeItem, self.item2)
        container.takeItem(self.item)
        self.assertEqual(container.items, {})
        self.assertEqual(container.count(), 0)

    def testBulk(self):
        container = self.NonScriptableContainer(5, capacity=15)
        self.item.bulk=10
        self.item2.bulk=7
        container.placeItem(self.item)
        self.assertRaises(Container.TooBig, container.placeItem, self.item2)

    def testScripting(self):
        container = self.ScriptableContainer(5,parpg={'onPlaceItem':(self.onPlaceItem,(),{}),'onTakeItem':(self.onTakeItem,(),{})})
        self.assertFalse(self.ranOnPlaceItem)
        self.assertFalse(self.ranOnTakeItem)
        container.placeItem(self.item)
        self.assertTrue(self.ranOnPlaceItem)
        self.assertFalse(self.ranOnTakeItem)
        self.ranOnPlaceItem = False
        container.takeItem(self.item)
        self.assertFalse(self.ranOnPlaceItem)
        self.assertTrue(self.ranOnTakeItem)

if __name__ == '__main__':
    unittest.main()