view src/parpg/gui/actionsbox.py @ 11:4706e0194af3

Various improvements to the build process including support for self-contained builds. * Note that despite all of these changes PARPG still does not run because asset paths are not standardized, * Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead. * Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain. * Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files. * Paths supplied to parpg.main are now appended as search paths for the configuration file(s). * Changed the default configuration file name to "parpg.cfg" to simplify searches. * Created the site_scons directory tree where SCons extensions and tools should be placed. * Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default). * Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author M. George Hansen <technopolitica@gmail.com>
date Tue, 31 May 2011 02:46:20 -0700
parents 1fd2201f5c36
children
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

"""Widget for displaying actions"""

from fife.extensions import pychan
from fife.extensions.pychan import ScrollArea
from fife.extensions.pychan import VBox

class ActionsBox(ScrollArea):
    def __init__(self, **kwargs):
        ScrollArea.__init__(self, **kwargs)
        self.ContentBox = VBox(name = "ActionsContentBox", is_focusable=False)
        self.addChild(self.ContentBox)
    
    def refresh(self):
        """Refresh the actions box so that it displays the contents of
        self.actions_text
        @return: None"""
        self.adaptLayout()
        self.vertical_scroll_amount = self.getVerticalMaxScroll()

    def addAction(self, action):
        """Add an action to the actions box.
        @type action: (unicode) string
        @param action: The text that you want to display in the actions box
        @return: None"""      
      
        if not type(action) is unicode:
            action = unicode(action)
        action_label = pychan.widgets.Label(text = action, wrap_text = True)
        action_label.max_width = self.ContentBox.width
        self.ContentBox.addChild(action_label)
        self.refresh()
    
    def addDialog(self, name, text):
        """Add a dialog text to the actions box. Prints first the name and then, indented to the right, the text.
        @type name: (unicode) string
        @param action: The name of the character that spoke
        @type text:: (unicode) string
        @param text: The text that was said
        @return: None"""        
        if not type(name) is unicode:
            name = unicode(name)
        if not type(text) is unicode:
            text = unicode(text)
        
        
        name_label = pychan.widgets.Label(text = name, wrap_text = True)
        self.ContentBox.addChild(name_label)
        text_box = pychan.widgets.HBox()
        spacer = pychan.widgets.Label()
        spacer.min_width = int(self.ContentBox.width * 0.05)
        spacer.max_width = int(self.ContentBox.width * 0.05)
        text_box.addChild(spacer)
        text_label = pychan.widgets.Label(text = text, wrap_text = True)
        text_label.max_width = int(self.ContentBox.width * 0.95)
        text_box.addChild(text_label)
        self.ContentBox.addChild(text_box)
        self.refresh()