Mercurial > parpg-core
view tests/test_equip.py @ 150:3fc7cfa80771
Modified InventoryGrid to set a name for each slot containing the index.
Added getSlot method to InventoryGrid.
Renamed InventoryGUI class to CharacterGUI.
Added InventoryGUI class which handles the inventory part of the CharacterGUI.
An InventoryGUI instance is now created in CharacterGUI.
author | KarstenBock@gmx.net |
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date | Wed, 05 Oct 2011 12:59:22 +0200 |
parents | 7829eb185d6f |
children | 7fc3acada7e0 |
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#!/usr/bin/env python # This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from parpg.bGrease.world import BaseWorld from parpg.bGrease.entity import Entity from parpg.components import Equipable from parpg.components import Equip from parpg.components import equip import unittest class TestEquip(unittest.TestCase): class GameWorld(BaseWorld): """GameWorld""" def configure(self): """Set up the world""" self.components.equipable = Equipable() self.components.equip = Equip() def setUp(self): unittest.TestCase.setUp(self) self.world = self.GameWorld() self.wearer = Entity(self.world) self.arms_item = Entity(self.world) self.arms_item.equipable.possible_slots = ["l_arm", "r_arm"] self.l_arm_item = Entity(self.world) self.l_arm_item.equipable.possible_slots = ["l_arm"] self.r_arm_item = Entity(self.world) self.r_arm_item.equipable.possible_slots = ["r_arm"] self.t_arm_item = Entity(self.world) self.t_arm_item.equipable.possible_slots = ["t_arm"] def test_equip_and_take(self): print "Raise SlotInvalidError" self.assertRaises(equip.SlotInvalidError, equip.equip, self.wearer.equip, self.t_arm_item.equipable, "t_arm") print "Raise CannotBeEquippedInSlot" self.assertRaises(equip.CannotBeEquippedInSlot, equip.equip, self.wearer.equip, self.l_arm_item.equipable, "r_arm") print "Equip l_arm" equip.equip(self.wearer.equip, self.l_arm_item.equipable, "l_arm") print "Equip r_arm" equip.equip(self.wearer.equip, self.r_arm_item.equipable, "r_arm") self.assertIsNotNone(self.l_arm_item.equipable.wearer) print "Raise AlreadyEquipped" self.assertRaises(equip.AlreadyEquippedError, equip.equip, self.wearer.equip, self.l_arm_item.equipable, "r_arm") print "Switch r_arm with arms" equip.equip(self.wearer.equip, self.arms_item.equipable, "r_arm") self.assertIsNone(self.r_arm_item.equipable.wearer) self.assertIsNotNone(self.arms_item.equipable.wearer) print "Take l_arm" equip.take_equipable( self.wearer.equip, self.l_arm_item.equipable.in_slot) self.assertIsNone(self.l_arm_item.equipable.wearer) def tearDown(self): self.world = None self.wearer = None self.arms_item = None self.l_arm_item = None self.r_arm_item = None self.t_arm_item = None