view src/parpg/systems/gamerulessystem.py @ 150:3fc7cfa80771

Modified InventoryGrid to set a name for each slot containing the index. Added getSlot method to InventoryGrid. Renamed InventoryGUI class to CharacterGUI. Added InventoryGUI class which handles the inventory part of the CharacterGUI. An InventoryGUI instance is now created in CharacterGUI.
author KarstenBock@gmx.net
date Wed, 05 Oct 2011 12:59:22 +0200
parents 0f659c7675f6
children
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#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from parpg.bGrease import System

class GameRulesSystem(System):
    """
    System responsible for defining the game rules and mechanics by which
    characters interact with the world.
    """
    
    pass