view src/parpg/sounds.py @ 150:3fc7cfa80771

Modified InventoryGrid to set a name for each slot containing the index. Added getSlot method to InventoryGrid. Renamed InventoryGUI class to CharacterGUI. Added InventoryGUI class which handles the inventory part of the CharacterGUI. An InventoryGUI instance is now created in CharacterGUI.
author KarstenBock@gmx.net
date Wed, 05 Oct 2011 12:59:22 +0200
parents 1fd2201f5c36
children 59c9ce2b8351
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

# sounds.py holds the object code to play sounds and sound effects

class SoundEngine:
    def __init__(self, fife_engine):
        """Initialise the SoundEngine instance
           @type fife_engine: fine.Engine
           @param fife_engine: Instance of the Fife engine
           @return: None"""
        self.engine = fife_engine
        self.sound_engine = self.engine.getSoundManager()
        self.sound_engine.init()
        # set up the sound
        self.music = self.sound_engine.createEmitter()
        self.music_on = False
        self.music_init = False
    
    def playMusic(self, sfile=None):
        """Play music, with the given file if passed
           @type sfile: string
           @param sfile: Filename to play
           @return: None"""
        if(sfile is not None):
            # setup the new sound
            sound = self.engine.getSoundClipPool().addResourceFromFile(sfile)
            self.music.setSoundClip(sound)
            self.music.setLooping(True)
            self.music_init = True
        self.music.play()
        self.music_on = True

    def pauseMusic(self):
        """Stops current playback
           @return: None"""
        if(self.music_init == True):
            self.music.pause()
            self.music_on = False

    def toggleMusic(self):
        """Toggle status of music, either on or off
           @return: None"""
        if((self.music_on == False)and(self.music_init == True)):
            self.playMusic()
        else:
            self.pauseMusic()

    def setVolume(self, volume):
        """Set the volume of the music
           @type volume: integer
           @param volume: The volume wanted, 0 to 100
           @return: None"""
        self.sound_engine.setVolume(0.01 * volume)