view src/parpg/mainmenucontroller.py @ 150:3fc7cfa80771

Modified InventoryGrid to set a name for each slot containing the index. Added getSlot method to InventoryGrid. Renamed InventoryGUI class to CharacterGUI. Added InventoryGUI class which handles the inventory part of the CharacterGUI. An InventoryGUI instance is now created in CharacterGUI.
author KarstenBock@gmx.net
date Wed, 05 Oct 2011 12:59:22 +0200
parents 8b3890f17f94
children
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/

from controllerbase import ControllerBase
from charactercreationview import CharacterCreationView
from charactercreationcontroller import CharacterCreationController
from gamescenecontroller import GameSceneController
from gamesceneview import GameSceneView

#For debugging/code analysis
if False:
    from parpg.mainmenuview import MainMenuView
    from fife import fife
    from gamemodel import GameModel
    from parpg import PARPGApplication

class MainMenuController(ControllerBase):
    """Controller for handling the main menu state"""

    def __init__(self, engine, view, model, application):
        """Constructor"""
        super(MainMenuController, self).__init__(engine, view, model, 
                                                 application)
    
        #this can be helpful for IDEs code analysis
        if False:
            assert(isinstance(self.engine, fife.Engine))
            assert(isinstance(self.view, MainMenuView))
            assert(isinstance(self.model, GameModel))
            assert(isinstance(self.application, PARPGApplication))
            assert(isinstance(self.event_manager, fife.EventManager))
        
        self.view.quit_callback = self.quitGame
        self.view.new_game_callback = self.newGame
        self.view.initalizeMainMenu(self.newGame, self.loadGame, self.quitGame)
        self.view.showMenu()
        self.resetMouseCursor()
    
    def newGame(self):
        """Start a new game and switch to the character creation controller."""
        view = CharacterCreationView(self.engine, self.model,
                                     self.model.settings)
        controller = CharacterCreationController(self.engine, view, self.model,
                                                 self.application)
        self.application.view = view
        self.application.manager.swap_modes(controller)
    
#    def newGame(self):
#        """Starts a new game"""
#        view = GameSceneView(self.engine,
#                             self.model)
#        controller = GameSceneController(self.engine,
#                                         view,
#                                         self.model,
#                                         self.application)        
#        self.application.view = view
#        self.application.manager.swap_modes(controller)
#        start_map = self.model.settings.get("PARPG", "Map")
#        self.model.changeMap(start_map)

    def loadGame(self, *args, **kwargs):
        """Loads the game state
           @return: None"""

        view = GameSceneView(self.engine,
                             self.model)
        controller = GameSceneController(self.engine,
                                         view,
                                         self.model,
                                         self.application)        
        self.application.view = view
        self.application.manager.swap_modes(controller)
        controller.loadGame(*args, **kwargs)
        
    def on_deactivate(self):
        """Called when the controller is removed from the list"""
        self.view.hideMenu()
                                         
    
    def quitGame(self):
        """Quits the game
           @return: None"""
        self.application.listener.quitGame()