Mercurial > parpg-core
view src/parpg/gui/charactercreationview.py @ 150:3fc7cfa80771
Modified InventoryGrid to set a name for each slot containing the index.
Added getSlot method to InventoryGrid.
Renamed InventoryGUI class to CharacterGUI.
Added InventoryGUI class which handles the inventory part of the CharacterGUI.
An InventoryGUI instance is now created in CharacterGUI.
author | KarstenBock@gmx.net |
---|---|
date | Wed, 05 Oct 2011 12:59:22 +0200 |
parents | d60f1dab8469 |
children |
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from fife.extensions import pychan from fife.extensions.pychan.widgets import Label, HBox from parpg import vfs from parpg.gui.spinner import IntSpinner class CharacterCreationView(object): def __init__(self, xml_script_path='gui/character_creation.xml'): xml_file = vfs.VFS.open(xml_script_path) self.gui = pychan.loadXML(xml_file) def createStatisticList(self, statistics): statistics_list = self.gui.findChild(name='statisticsList') # Start with an empty list. statistics_list.removeAllChildren() for statistic in statistics: name = statistic.long_name hbox = HBox() hbox.opaque = 0 label = Label(text=name) spinner = IntSpinner(lower_limit=0, upper_limit=100) hbox.addChildren(label, spinner) statistics_list.addChildren(hbox) def createTraitsList(self, traits): pass def updateMessageArea(self, message): message_area = self.gui.findChild(name='messageArea') message_area.text = unicode(message)