view src/parpg/gui/actionsbox.py @ 150:3fc7cfa80771

Modified InventoryGrid to set a name for each slot containing the index. Added getSlot method to InventoryGrid. Renamed InventoryGUI class to CharacterGUI. Added InventoryGUI class which handles the inventory part of the CharacterGUI. An InventoryGUI instance is now created in CharacterGUI.
author KarstenBock@gmx.net
date Wed, 05 Oct 2011 12:59:22 +0200
parents 1fd2201f5c36
children
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.

"""Widget for displaying actions"""

from fife.extensions import pychan
from fife.extensions.pychan import ScrollArea
from fife.extensions.pychan import VBox

class ActionsBox(ScrollArea):
    def __init__(self, **kwargs):
        ScrollArea.__init__(self, **kwargs)
        self.ContentBox = VBox(name = "ActionsContentBox", is_focusable=False)
        self.addChild(self.ContentBox)
    
    def refresh(self):
        """Refresh the actions box so that it displays the contents of
        self.actions_text
        @return: None"""
        self.adaptLayout()
        self.vertical_scroll_amount = self.getVerticalMaxScroll()

    def addAction(self, action):
        """Add an action to the actions box.
        @type action: (unicode) string
        @param action: The text that you want to display in the actions box
        @return: None"""      
      
        if not type(action) is unicode:
            action = unicode(action)
        action_label = pychan.widgets.Label(text = action, wrap_text = True)
        action_label.max_width = self.ContentBox.width
        self.ContentBox.addChild(action_label)
        self.refresh()
    
    def addDialog(self, name, text):
        """Add a dialog text to the actions box. Prints first the name and then, indented to the right, the text.
        @type name: (unicode) string
        @param action: The name of the character that spoke
        @type text:: (unicode) string
        @param text: The text that was said
        @return: None"""        
        if not type(name) is unicode:
            name = unicode(name)
        if not type(text) is unicode:
            text = unicode(text)
        
        
        name_label = pychan.widgets.Label(text = name, wrap_text = True)
        self.ContentBox.addChild(name_label)
        text_box = pychan.widgets.HBox()
        spacer = pychan.widgets.Label()
        spacer.min_width = int(self.ContentBox.width * 0.05)
        spacer.max_width = int(self.ContentBox.width * 0.05)
        text_box.addChild(spacer)
        text_label = pychan.widgets.Label(text = text, wrap_text = True)
        text_label.max_width = int(self.ContentBox.width * 0.95)
        text_box.addChild(text_label)
        self.ContentBox.addChild(text_box)
        self.refresh()