Mercurial > parpg-core
view src/parpg/charactercreationview.py @ 145:3dddf09377b8
"Open" will now not be shown in the context menu when the lockable is locked.
"Lock" will not not be shown in the context menu when the lockable is open.
author | KarstenBock@gmx.net |
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date | Mon, 03 Oct 2011 14:12:17 +0200 |
parents | d60f1dab8469 |
children |
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# This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. """Provides the view for displaying the character creation screen.""" from fife.extensions import pychan from parpg import vfs from viewbase import ViewBase class CharacterCreationView(ViewBase): """View used to display the character creation screen. @ivar background: Widget displayed as the background. @type background: L{pychan.Widget} @ivar start_new_game_callback: Callback attached to the startButton. @type start_new_game_callback: callable @ivar cancel_new_game_callback: Callback attached to the cancelButton. @type cancel_new_game_callback: callable @ivar character_screen: Widget used to display the character creation screen. @type character_screen: L{pychan.Widget}""" def __init__(self, engine, model, settings): """Construct a new L{CharacterCreationView} instance. @param engine: Rendering engine used to display the view. @type engine: L{fife.Engine} @param model: Model of the game state. @type model: L{GameState}""" ViewBase.__init__(self, engine, model) self.settings = settings xml_file = vfs.VFS.open('gui/main_menu_background.xml') self.background = pychan.loadXML(xml_file) screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.background.width = screen_mode.getWidth() self.background.height = screen_mode.getHeight() self.start_new_game_callback = None self.cancel_new_game_callback = None xml_file = vfs.VFS.open('gui/character_screen.xml') self.character_screen = pychan.loadXML(xml_file) self.character_screen.adaptLayout() character_screen_events = {} character_screen_events['startButton'] = self.startNewGame character_screen_events['cancelButton'] = self.cancelNewGame self.character_screen.mapEvents(character_screen_events) def show(self): """Display the view. @return: None""" self.background.show() self.character_screen.show() def hide(self): """Hide the view. @return: None""" self.background.hide() self.character_screen.hide() def startNewGame(self): """Callback tied to the startButton. @return: None""" self.start_new_game_callback() def cancelNewGame(self): """Callback tied to the cancelButton. @return: None""" self.cancel_new_game_callback()