Mercurial > parpg-core
view src/parpg/mainmenucontroller.py @ 5:33684971cdb1
Replaced the shell script launcher with a cross-platform C executable.
* Replaced the Unix-only shell script launcher with a cross-platform compiled executable written in C.
* Added several new configuration variables to the SConsctruct script which allows the user to specify where their Python site-packages and executable are located;
* Cleaned up the SConstruct script and made it easier to grok.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Tue, 17 May 2011 14:18:25 -0700 |
parents | 1fd2201f5c36 |
children | 94cb5843dcbb |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/ from controllerbase import ControllerBase from charactercreationview import CharacterCreationView from charactercreationcontroller import CharacterCreationController from gamescenecontroller import GameSceneController from gamesceneview import GameSceneView #For debugging/code analysis if False: from parpg.mainmenuview import MainMenuView from fife import fife from gamemodel import GameModel from parpg import PARPGApplication class MainMenuController(ControllerBase): """Controller for handling the main menu state""" def __init__(self, engine, view, model, application): """Constructor""" super(MainMenuController, self).__init__(engine, view, model, application) #this can be helpful for IDEs code analysis if False: assert(isinstance(self.engine, fife.Engine)) assert(isinstance(self.view, MainMenuView)) assert(isinstance(self.model, GameModel)) assert(isinstance(self.application, PARPGApplication)) assert(isinstance(self.event_manager, fife.EventManager)) self.view.quit_callback = self.quitGame self.view.new_game_callback = self.newGame self.view.initalizeMainMenu(self.newGame, self.loadGame, self.quitGame) self.view.showMenu() self.resetMouseCursor() def newGame(self): """Start a new game and switch to the character creation controller.""" view = CharacterCreationView(self.engine, self.model, self.model.settings) controller = CharacterCreationController(self.engine, view, self.model, self.application) self.application.view = view self.application.switchController(controller) # def newGame(self): # """Starts a new game""" # view = GameSceneView(self.engine, # self.model) # controller = GameSceneController(self.engine, # view, # self.model, # self.application) # self.application.view = view # self.application.switchController(controller) # start_map = self.model.settings.get("PARPG", "Map") # self.model.changeMap(start_map) def loadGame(self, *args, **kwargs): """Loads the game state @return: None""" view = GameSceneView(self.engine, self.model) controller = GameSceneController(self.engine, view, self.model, self.application) self.application.view = view self.application.switchController(controller) controller.loadGame(*args, **kwargs) def onStop(self): """Called when the controller is removed from the list""" self.view.hideMenu() def quitGame(self): """Quits the game @return: None""" self.application.listener.quitGame()