Mercurial > parpg-core
view src/parpg/world.py @ 108:2f928c913c78
Fixed item_type not being set when creating items.
author | KarstenBock@gmx.net |
---|---|
date | Fri, 23 Sep 2011 13:30:41 +0200 |
parents | 915190c0cbc8 |
children | 9b5498e3bda0 |
line wrap: on
line source
from parpg.bGrease.world import * from parpg.bGrease.component import Component from parpg.mode import FifeMode from parpg import components class World(FifeMode, BaseWorld): def __init__(self): FifeMode.__init__(self) BaseWorld.__init__(self) def configure(self): """Configure the game world's components, systems and renderers""" self.components.characterstats = components.CharacterStatistics() self.components.containable = components.Containable() self.components.container = components.Container() self.components.description = components.Description() self.components.dialogue = components.Dialogue() self.components.fifeagent = components.FifeAgent() self.components.lockable = components.Lockable() self.components.usable = components.Usable() self.components.change_map = components.ChangeMap() self.components.equipable = components.Equipable() self.components.equip = components.Equip() def pump(self, dt): for component in self.components: if hasattr(component, "step"): component.step(dt) for system in self.systems: if hasattr(system, "step"): system.step(dt)