Mercurial > parpg-core
view tests/test_container.py @ 122:21dd4da40eab
Added Graphics component.
author | KarstenBock@gmx.net |
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date | Tue, 27 Sep 2011 15:50:28 +0200 |
parents | 0a2cc748d16b |
children | 7fc3acada7e0 |
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#!/usr/bin/env python # This file is part of PARPG. # # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import unittest from parpg.bGrease.world import BaseWorld from parpg.bGrease.entity import Entity from parpg.components import containable, container class TestContainer(unittest.TestCase): class GameWorld(BaseWorld): """GameWorld""" def configure(self): """Set up the world""" self.components.containable = containable.Containable() self.components.container = container.Container() class Inventory(Entity): """Enity representing an Iventory""" def __init__(self, world, max_bulk, slots): """Constructor""" self.container.children = slots self.container.max_bulk = max_bulk class Item(Entity): def __init__(self, world, bulk): """Constructor""" self.containable.bulk = bulk def setUp(self): unittest.TestCase.setUp(self) self.world = self.GameWorld() slots_15 = list() slots_25 = list() for i in xrange(3): slots_15.append(None) for i in xrange(10): slots_25.append(None) self.inv_15 = self.Inventory(self.world, 15, slots_15) self.inv_25 = self.Inventory(self.world, 25, slots_25) self.dagger_1 = self.Item(self.world, 2) self.sword_1 = self.Item(self.world, 4) self.axe_1 = self.Item(self.world, 4) self.mace_1 = self.Item(self.world, 5) self.spear_1 = self.Item(self.world, 8) self.dagger_2 = self.Item(self.world, 2) self.sword_2 = self.Item(self.world, 4) self.axe_2 = self.Item(self.world, 4) self.mace_2 = self.Item(self.world, 5) self.spear_2 = self.Item(self.world, 8) def tearDown(self): self.dagger_1 = None self.sword_1 = None self.axe_1 = None self.mace_1 = None self.spear_1 = None self.dagger_2 = None self.sword_2 = None self.axe_2 = None self.mace_2 = None self.spear_2 = None self.inv_15 = None self.inv_25 = None self.world = None def test_State(self): for child in self.inv_15.container.children: self.assertIsNone(child) for child in self.inv_25.container.children: self.assertIsNone(child) def test_PutTake(self): self.assertIsNone(container.get_item(self.inv_15.container, 0)) container.put_item(self.inv_15.container, self.sword_1.containable, 0) self.assertIsNotNone(container.get_item(self.inv_15.container, 0)) self.assertListEqual(self.inv_15.container.children, self.sword_1.containable.container.children) self.assertEqual(self.inv_15.container.children[0].container, self.sword_1.containable.container) self.assertEqual(self.inv_15.container.children[0].slot, self.sword_1.containable.slot) container.take_item(self.inv_15.container, 0) self.assertIsNone(self.inv_15.container.children[0]) def test_Swap(self): self.assertIsNone(self.inv_15.container.children[0]) container.put_item(self.inv_15.container, self.sword_1.containable, 0) sword1 = container.get_item(self.inv_15.container, 0) self.assertEqual(sword1.container, self.sword_1.containable.container) self.assertEqual(sword1.slot, self.sword_1.containable.slot) sword2 = container.put_item(self.inv_15.container, self.dagger_1.containable, 0) self.assertEqual(sword2.container, sword1.container) self.assertEqual(sword2.slot, sword1.slot) self.assertIsNotNone(container.get_item(self.inv_15.container, 0)) self.assertListEqual(self.inv_15.container.children, self.dagger_1.containable.container.children) self.assertEqual(self.inv_15.container.children[0].container, self.dagger_1.containable.container) self.assertEqual(self.inv_15.container.children[0].slot, self.dagger_1.containable.slot) def test_BulkSlots(self): container.put_item(self.inv_15.container, self.sword_1.containable) container.put_item(self.inv_25.container, self.sword_2.containable) self.assertEqual(container.get_total_bulk(self.inv_15.container), self.sword_1.containable.bulk) self.assertEqual(container.get_total_bulk(self.inv_25.container), self.sword_2.containable.bulk) container.put_item(self.inv_15.container, self.axe_1.containable) container.put_item(self.inv_25.container, self.axe_2.containable) self.assertEqual(container.get_total_bulk(self.inv_15.container), container.get_total_bulk(self.inv_25.container)) self.assertRaises(container.BulkLimitError, container.put_item, self.inv_15.container, self.spear_1.containable) container.put_item(self.inv_25.container, self.spear_2.containable) container.put_item(self.inv_15.container, self.dagger_1.containable) container.put_item(self.inv_25.container, self.dagger_2.containable) self.assertNotEqual(container.get_total_bulk(self.inv_15.container), container.get_total_bulk(self.inv_25.container)) self.assertRaises(container.NoFreeSlotError, container.put_item, self.inv_15.container, self.mace_1.containable) container.put_item(self.inv_25.container, self.mace_2.containable)