Mercurial > parpg-core
view src/parpg/world.py @ 120:1703dbb4fefb
Added Behaviour component.
Fixed updateObjectDB of GameModel storing values about components the Entity doesn't have.
author | KarstenBock@gmx.net |
---|---|
date | Tue, 27 Sep 2011 15:23:43 +0200 |
parents | b10de0310771 |
children | 61d158ce6bc3 |
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from parpg.bGrease.world import * from parpg.bGrease.component import Component from parpg.mode import FifeMode from parpg import components class World(FifeMode, BaseWorld): def __init__(self): FifeMode.__init__(self) BaseWorld.__init__(self) def configure(self): """Configure the game world's components, systems and renderers""" for name, component in components.components.iteritems(): setattr(self.components, name, component) def pump(self, dt): for component in self.components: if hasattr(component, "step"): component.step(dt) for system in self.systems: if hasattr(system, "step"): system.step(dt)