view src/parpg/mode.py @ 120:1703dbb4fefb

Added Behaviour component. Fixed updateObjectDB of GameModel storing values about components the Entity doesn't have.
author KarstenBock@gmx.net
date Tue, 27 Sep 2011 15:23:43 +0200
parents 0f659c7675f6
children
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from parpg.bGrease.mode import *
import abc

class FifeManager(BaseManager):

        def __init__(self):
                self.modes = []

        def _pump(self):
                if self.current_mode:
                        self.current_mode.pump(self.current_mode.engine.getTimeManager().getTimeDelta() / 1000.0)

class FifeMode(BaseMode):

        def __init__(self):
                BaseMode.__init__(self)

        @abc.abstractmethod
        def pump(self, dt):
                """Performs actions every frame"""