Mercurial > parpg-core
view src/parpg/components/equip.py @ 120:1703dbb4fefb
Added Behaviour component.
Fixed updateObjectDB of GameModel storing values about components the Entity doesn't have.
author | KarstenBock@gmx.net |
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date | Tue, 27 Sep 2011 15:23:43 +0200 |
parents | 3564a46544bc |
children | 0ac4403404ea |
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# This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from base import Base class Equip(Base): """ Component that stores the equipment (what is being worn/wieled). """ def __init__(self): Base.__init__(self, head=object, body=object, leg=object, feet=object, l_arm=object, r_arm=object) class SlotInvalidError(Exception): """Error that gets raised when the slot is invalid.""" def __init__(self, slot): self.slot = slot def __str__(self): return "\"%s\" is not a valid slot." % self.slot class AlreadyEquippedError(Exception): """Error that gets raised when the equipable already has a wearer""" def __str__(self): return "The equipable is already weared." class CannotBeEquippedInSlot(Exception): """Error that gets raised when the equipable can't be equiped in that slot""" def __init__(self, slot, equipable): self.slot = slot self.equipable = equipable def __str__(self): return "%s is not in the equipables slots. (%s)" % (self.slot, ', '.join(self.equipable.possible_slots)) def equip(wearer, equipable, slot): """Equip the wearer with the given equipable. @returns The equipable that was at the given slot, or None""" if equipable.wearer: raise AlreadyEquippedError if slot in equipable.possible_slots: try: old_item = getattr(wearer, slot) if hasattr(wearer, slot) else None setattr(wearer, slot, equipable) equipable.in_slot = slot equipable.wearer = wearer if old_item: old_item.in_slot = None old_item.wearer = None return old_item except AttributeError: raise SlotInvalidError(slot) raise CannotBeEquippedInSlot(slot, equipable) def get_equipable(wearer, slot): """Return the equipable in the given slot""" try: item = getattr(wearer, slot) return item except AttributeError: raise SlotInvalidError(slot) def take_equipable(wearer, slot): """Remove equipable from the given slot and return it""" item = get_equipable(wearer, slot) setattr(wearer, slot, None) if item: item.in_slot = None item.wearer = None return item