Mercurial > parpg-core
view src/parpg/dialoguecontroller.py @ 20:07ff8cf8a0f1
Fixed WAF install paths issue on Windows.
* Reorganized the waf_paths.py WAF tool so that install paths are correctly set on Windows.
* Added ordereddict.py for use by the waf_paths.py WAF tool on python versions less than 2.7.
* Renamed the waf script to waf.py so that Windows users get the benefits of the .py file extension.
* Fixed a bug where the FifePath entry in parpg.cfg was not getting set to the default python site-package path.
* Fixed a bug in the Windows parpg.bat launcher where quotation marks (") were screwing up the PYTHONPATH variable.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Wed, 15 Jun 2011 13:21:25 -1000 |
parents | 1fd2201f5c36 |
children | 94cb5843dcbb |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from controllerbase import ControllerBase class DialogueController(ControllerBase): """Controller that takes over when a dialogue is started""" def __init__(self, engine, view, model, application): """ Constructor @param engine: Instance of the active fife engine @type engine: fife.Engine @param view: Instance of a GameSceneView @param type: parpg.GameSceneView @param model: The model that has the current gamestate @type model: parpg.GameModel @param application: The application that created this controller @type application: parpg.PARPGApplication @param settings: The current settings of the application @type settings: fife.extensions.fife_settings.Setting """ super(DialogueController, self).__init__(engine, view, model, application) self.dialogue = None self.view = view def startTalk(self, npc): if npc.dialogue is not None: self.model.active_map.centerCameraOnPlayer() npc.talk(self.model.game_state.player_character) self.dialogue = self.view.hud.showDialogue(npc) self.dialogue.initiateDialogue() self.model.pause(True) self.view.hud.enabled = False def pump(self): if self.dialogue and not self.dialogue.active: self.application.popController() self.model.pause(False) self.view.hud.enabled = True