Mercurial > parpg-core
diff src/parpg/behaviours/moving.py @ 133:ecac92680bef
Added animation queue and method the base behaviour class.
author | KarstenBock@gmx.net |
---|---|
date | Fri, 30 Sep 2011 14:04:29 +0200 |
parents | d89e88a90c9e |
children | a22e92090018 |
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--- a/src/parpg/behaviours/moving.py Thu Sep 29 18:15:12 2011 +0200 +++ b/src/parpg/behaviours/moving.py Fri Sep 30 14:04:29 2011 +0200 @@ -1,82 +1,84 @@ -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see <http://www.gnu.org/licenses/>. - -from fife import fife -import base -from base import BaseBehaviour - -class MovingAgentBehaviour (BaseBehaviour): - """Fife agent listener""" - def __init__(self): - BaseBehaviour.__init__(self) - self.speed = 0 - self.idle_counter = 1 - - def onNewMap(self, layer): - """Sets the agent onto the new layer.""" - BaseBehaviour.onNewMap(self, layer) - self.idle_counter = 1 - - - def approach(self, location, action=None): - """Approaches a location and then perform an action (if set). - @type loc: fife.Location - @param loc: the location to approach - @type action: Action - @param action: The action to schedule for execution after the approach. - @return: None""" - self.state = base._AGENT_STATE_APPROACH - self.nextAction = action - boxLocation = tuple([int(float(i)) for i in location]) - l = fife.Location(self.agent.getLocation()) - l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation)) - self.agent.move('run', l, self.speed + 1) - - def onInstanceActionFinished(self, instance, action): - """@type instance: ??? - @param instance: ??? - @type action: ??? - @param action: ??? - @return: None""" - BaseBehaviour.onInstanceActionFinished(self, instance, action) - - if(action.getId() != 'stand'): - self.idle_counter = 1 - else: - self.idle_counter += 1 - - def idle(self): - """@return: None""" - BaseBehaviour.idle(self) - self.agent.act('stand', self.agent.getFacingLocation()) - - def run(self, location): - """Makes the PC run to a certain location - @type location: fife.ScreenPoint - @param location: Screen position to run to. - @return: None""" - self.state = base._AGENT_STATE_RUN - self.nextAction = None - self.agent.move('run', location, self.speed + 1) - - def walk(self, location): - """Makes the PC walk to a certain location. - @type location: fife.ScreenPoint - @param location: Screen position to walk to. - @return: None""" - self.state = base._AGENT_STATE_RUN - self.nextAction = None - self.agent.move('walk', location, self.speed - 1) +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. + +from fife import fife +import base +from base import BaseBehaviour + +class MovingAgentBehaviour (BaseBehaviour): + """Fife agent listener""" + def __init__(self): + BaseBehaviour.__init__(self) + self.speed = 0 + self.idle_counter = 1 + + def onNewMap(self, layer): + """Sets the agent onto the new layer.""" + BaseBehaviour.onNewMap(self, layer) + self.idle_counter = 1 + + + def approach(self, location, action=None): + """Approaches a location and then perform an action (if set). + @type loc: fife.Location + @param loc: the location to approach + @type action: Action + @param action: The action to schedule for execution after the approach. + @return: None""" + self.state = base._AGENT_STATE_APPROACH + self.nextAction = action + boxLocation = tuple([int(float(i)) for i in location]) + l = fife.Location(self.agent.getLocation()) + l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation)) + self.agent.move('run', l, self.speed + 1) + + def onInstanceActionFinished(self, instance, action): + """@type instance: ??? + @param instance: ??? + @type action: ??? + @param action: ??? + @return: None""" + BaseBehaviour.onInstanceActionFinished(self, instance, action) + + if(action.getId() != 'stand'): + self.idle_counter = 1 + else: + self.idle_counter += 1 + + def idle(self): + """@return: None""" + BaseBehaviour.idle(self) + self.animate('stand') + + def run(self, location): + """Makes the PC run to a certain location + @type location: fife.ScreenPoint + @param location: Screen position to run to. + @return: None""" + self.state = base._AGENT_STATE_RUN + self.clear_animations() + self.nextAction = None + self.agent.move('run', location, self.speed + 1) + + def walk(self, location): + """Makes the PC walk to a certain location. + @type location: fife.ScreenPoint + @param location: Screen position to walk to. + @return: None""" + self.state = base._AGENT_STATE_RUN + self.clear_animations() + self.nextAction = None + self.agent.move('walk', location, self.speed - 1) \ No newline at end of file