Mercurial > parpg-core
diff src/parpg/mainmenuview.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children |
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--- a/src/parpg/mainmenuview.py Tue May 31 02:46:20 2011 -0700 +++ b/src/parpg/mainmenuview.py Mon Jun 06 15:56:14 2011 -1000 @@ -13,10 +13,9 @@ # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/ -import os - from fife.extensions import pychan +from parpg import vfs from viewbase import ViewBase from parpg.gui.filebrowser import FileBrowser from parpg.gui.menus import SettingsMenu @@ -38,9 +37,7 @@ self.quit_callback = None self.main_menu = None self.character_screen = None - self.gui_path = os.path.join(self.model.settings.system_path, - self.model.settings.parpg.GuiPath) - + def showMenu(self): """"Shows the main menu""" self.main_menu_background.show() @@ -54,29 +51,16 @@ def initalizeMainMenu(self, new_game, load_game, quit_game): """Initialized the main menu and sets the callbacks""" # Set a simple background to display the main screen. - self.main_menu_background = pychan.loadXML(os.path.join(self.gui_path, - 'main_menu_background.xml')) + xml_file = vfs.VFS.open('gui/main_menu_background.xml') + self.main_menu_background = pychan.loadXML(xml_file) # Initialize the main menu screen. screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() self.main_menu_background.width = screen_mode.getWidth() self.main_menu_background.height = screen_mode.getHeight() - self.main_menu = pychan.loadXML(os.path.join(self.gui_path, - 'main_menu.xml')) - # Setup images for variables widgets - self.main_menu.background_image = os.path.join(self.gui_path, - 'notebook', - 'notebook_background.png') - quit_button = self.main_menu.findChild(name='quitButton') - quit_button.up_image = os.path.join(self.gui_path, 'notebook', 'tabs', - 'tab2_bg_dark_bottom.png') - quit_button.hover_image = os.path.join(self.gui_path, 'notebook', - 'tabs', - 'tab2_bg_normal_bottom.png') - quit_button.down_image = os.path.join(self.gui_path, 'notebook', - 'tabs', - 'tab2_bg_normal_bottom.png') + xml_file = vfs.VFS.open('gui/main_menu.xml') + self.main_menu = pychan.loadXML(xml_file) self.main_menu.adaptLayout() self.new_game_callback = new_game @@ -103,8 +87,7 @@ load_browser = FileBrowser(self.engine, self.model.settings, self.load_game_callback, - gui_xml_path=os.path.join(self.gui_path, - 'loadbrowser.xml'), + gui_xml_path='gui/loadbrowser.xml', save_file=False, extensions=('.dat')) load_browser.showBrowser()