Mercurial > parpg-core
diff src/parpg/dialogueparsers.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children |
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--- a/src/parpg/dialogueparsers.py Tue May 31 02:46:20 2011 -0700 +++ b/src/parpg/dialogueparsers.py Mon Jun 06 15:56:14 2011 -1000 @@ -114,11 +114,7 @@ @type loader_class: yaml.BaseLoader subclass """ loader = loader_class(stream) - try: - dialogue = \ - self._constructDialogue(loader, loader.get_single_node()) - except (AssertionError,) as error: - raise DialogueFormatError(str(error)) + dialogue = self._constructDialogue(loader, loader.get_single_node()) return dialogue def dump(self, dialogue, output_stream, dumper_class=yaml.Dumper): @@ -368,8 +364,9 @@ section_node ) sections.append(dialogue_section) - except (AttributeError, TypeError, ValueError) as e: - raise DialogueFormatError(e) + except (AttributeError, TypeError, ValueError, + yaml.scanner.ScannerError) as error: + raise DialogueFormatError(error) dialogue = Dialogue(npc_name=npc_name, avatar_path=avatar_path, default_greeting=default_greeting,