Mercurial > parpg-core
diff src/parpg/application.py @ 12:d60f1dab8469
Fixed resource path dependencies issue that caused PARPG to crash on start.
* PARPG should now run without issue (system installation not tested).
* Utilized FIFE's VFS module to remove path dependencies from most PARPG modules.
* The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored.
* The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file.
* A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module.
* Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets).
* Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Mon, 06 Jun 2011 15:56:14 -1000 |
parents | 1fd2201f5c36 |
children | 94cb5843dcbb |
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--- a/src/parpg/application.py Tue May 31 02:46:20 2011 -0700 +++ b/src/parpg/application.py Mon Jun 06 15:56:14 2011 -1000 @@ -21,7 +21,7 @@ from fife.extensions.serializers.xmlanimation import XMLAnimationLoader from fife.extensions.basicapplication import ApplicationBase -from parpg import console +from parpg import console, vfs from parpg.font import PARPGFont from parpg.gamemodel import GameModel from parpg.mainmenuview import MainMenuView @@ -116,6 +116,9 @@ self.engine = fife.Engine() self.loadSettings() self.engine.init() + # KLUDGE M. George Hansen 2011-06-04: See parpg/vfs.py. + vfs.VFS = self.engine.getVFS() + vfs.VFS.addNewSource(setting.parpg.DataPath) self._animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS()) self.engine.getAnimationPool().addResourceLoader(self._animationloader) @@ -133,6 +136,9 @@ self.model.getAgentImportFiles() self.model.readAllAgents() self.model.getDialogues() + # KLUDGE M. George Hansen 2011-06-04: Hack to allow loaded PyChan XML + # scripts to locate their resources. + os.chdir(setting.parpg.DataPath) self.view = MainMenuView(self.engine, self.model) self.loadFonts() self.event_listener = EventListener(self.engine) @@ -150,8 +156,7 @@ def loadFonts(self): # add the fonts path to the system path to import font definitons - sys.path.insert(0, os.path.join(self._setting.system_path, - self._setting.fife.FontsPath)) + sys.path.insert(0, os.path.join(self._setting.parpg.DataPath, 'fonts')) from oldtypewriter import fontdefs for fontdef in fontdefs: @@ -167,9 +172,10 @@ engineSetting = self.engine.getSettings() engineSetting.setDefaultFontGlyphs(self._setting.fife.FontGlyphs) - engineSetting.setDefaultFontPath(os.path.join(self._setting.system_path, - self._setting.fife.FontsPath, - self._setting.fife.Font)) + engineSetting.setDefaultFontPath( + '{0}/fonts/{1}'.format(self._setting.parpg.DataPath, + self._setting.fife.Font) + ) engineSetting.setDefaultFontSize(self._setting.fife.DefaultFontSize) engineSetting.setBitsPerPixel(self._setting.fife.BitsPerPixel) engineSetting.setInitialVolume(self._setting.fife.InitialVolume) @@ -186,9 +192,9 @@ for digit in self._setting.fife.ColorKey]) engineSetting.setWindowTitle(self._setting.fife.WindowTitle) - engineSetting.setWindowIcon(os.path.join(self._setting.system_path, - self._setting.fife.IconsPath, - self._setting.fife.WindowIcon)) + engineSetting.setWindowIcon( + '/'.join(['gui/icons', self._setting.fife.WindowIcon]) + ) def createListener(self): """ __init__ takes care of creating an event listener, so