diff src/parpg/gamescenecontroller.py @ 134:c938a828a38a

Added actions for lockable components (Open, Close, Lock and Unlock).
author KarstenBock@gmx.net
date Fri, 30 Sep 2011 14:05:16 +0200
parents 0ffebdca7ba3
children 140e5e93f026
line wrap: on
line diff
--- a/src/parpg/gamescenecontroller.py	Fri Sep 30 14:04:29 2011 +0200
+++ b/src/parpg/gamescenecontroller.py	Fri Sep 30 14:05:16 2011 +0200
@@ -28,9 +28,10 @@
 from controllerbase import ControllerBase
 from parpg.gui.hud import Hud
 from parpg.gui import drag_drop_data as data_drag
-from objects.action import ChangeMapAction, ExamineAction, OpenBoxAction, \
-                           UnlockBoxAction, LockBoxAction, TalkAction, \
-                           PickUpAction, DropItemAction
+from objects.action import (ChangeMapAction, ExamineAction, TalkAction,
+                            OpenAction, CloseAction, UnlockAction, LockAction, 
+                            PickUpAction, DropItemAction,
+                            )
 
 from parpg.world import World
 
@@ -465,18 +466,26 @@
                                    obj.change_map.target_position)])
             
             if obj.lockable:
-                actions.append(["Open", "Open", 
-                                player.fifeagent.behaviour.approach,
-                                [obj_pos.x, obj_pos.y],
-                                OpenBoxAction(self, obj)])
-                actions.append(["Unlock", "Unlock", 
-                                player.fifeagent.behaviour.approach,
-                                [obj_pos.x, obj_pos.y],
-                                UnlockBoxAction(self, obj)])
-                actions.append(["Lock", "Lock", 
-                                player.fifeagent.behaviour.approach,
-                                [obj_pos.x, obj_pos.y],
-                                LockBoxAction(self, obj)])
+                if obj.lockable.closed:
+                    actions.append(["Open", "Open", 
+                                    player.fifeagent.behaviour.approach,
+                                    [obj_pos.x, obj_pos.y],
+                                    OpenAction(self, obj)])
+                else:
+                    actions.append(["Close", "Close", 
+                                    player.fifeagent.behaviour.approach,
+                                    [obj_pos.x, obj_pos.y],
+                                    CloseAction(self, obj)])
+                if obj.lockable.locked:
+                    actions.append(["Unlock", "Unlock", 
+                                    player.fifeagent.behaviour.approach,
+                                    [obj_pos.x, obj_pos.y],
+                                    UnlockAction(self, obj)])
+                else:
+                    actions.append(["Lock", "Lock", 
+                                    player.fifeagent.behaviour.approach,
+                                    [obj_pos.x, obj_pos.y],
+                                    LockAction(self, obj)])
             if obj.containable:
                 actions.append(["Pick Up", "Pick Up", 
                                 player.fifeagent.behaviour.approach,