diff src/parpg/dialoguecontroller.py @ 78:c25c734bd2a7

Modifications to make talking with npcs possible again. Special actions won't work yet though.
author KarstenBock@gmx.net
date Thu, 08 Sep 2011 15:18:39 +0200
parents ad75fa042b99
children
line wrap: on
line diff
--- a/src/parpg/dialoguecontroller.py	Thu Sep 08 15:17:28 2011 +0200
+++ b/src/parpg/dialoguecontroller.py	Thu Sep 08 15:18:39 2011 +0200
@@ -44,7 +44,10 @@
     def startTalk(self, npc):
         if npc.dialogue is not None:
             self.model.active_map.centerCameraOnPlayer()            
-            npc.talk(self.model.game_state.getObjectById("PlayerCharacter").fifeagent)
+            npc.fifeagent.behaviour.talk(
+                self.model.game_state.\
+                getObjectById("PlayerCharacter").fifeagent
+            )
             self.dialogue = self.view.hud.showDialogue(npc)
             self.dialogue.initiateDialogue()
             self.model.pause(True)