Mercurial > parpg-core
diff src/parpg/behaviours/moving.py @ 83:9f8faf6e974d
Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
author | KarstenBock@gmx.net |
---|---|
date | Fri, 09 Sep 2011 15:18:17 +0200 |
parents | 7cb53edfb95f |
children | d89e88a90c9e |
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--- a/src/parpg/behaviours/moving.py Fri Sep 09 15:05:23 2011 +0200 +++ b/src/parpg/behaviours/moving.py Fri Sep 09 15:18:17 2011 +0200 @@ -14,55 +14,21 @@ # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from fife import fife +import base +from base import BaseBehaviour -_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6) - -class MovingAgentBehaviour (fife.InstanceActionListener): +class MovingAgentBehaviour (BaseBehaviour): """Fife agent listener""" def __init__(self): - fife.InstanceActionListener.__init__(self) - self.agent = None - self.state = None + BaseBehaviour.__init__(self) self.speed = 0 self.idle_counter = 1 - - def attachToLayer(self, agent_ID, layer): - """Attaches to a certain layer - @type agent_ID: String - @param agent_ID: ID of the layer to attach to. - @type layer: Fife layer - @param layer: Layer of the agent to attach the behaviour to - @return: None""" - self.agent = layer.getInstance(agent_ID) - self.agent.addActionListener(self) - self.state = _AGENT_STATE_NONE - - def getX(self): - """Get the NPC's x position on the map. - @rtype: integer" - @return: the x coordinate of the NPC's location""" - return self.agent.getLocation().getLayerCoordinates().x - - def getY(self): - """Get the NPC's y position on the map. - @rtype: integer - @return: the y coordinate of the NPC's location""" - return self.agent.getLocation().getLayerCoordinates().y def onNewMap(self, layer): """Sets the agent onto the new layer.""" - if self.agent is not None: - self.agent.removeActionListener(self) - - self.agent = layer.getInstance(self.parent.fifeagent.identifier) - self.agent.addActionListener(self) - self.state = _AGENT_STATE_NONE + BaseBehaviour.onNewMap(self, layer) self.idle_counter = 1 - - def idle(self): - """@return: None""" - self.state = _AGENT_STATE_IDLE - self.agent.act('stand', self.agent.getFacingLocation()) + def approach(self, location, action=None): """Approaches a location and then perform an action (if set). @@ -71,7 +37,7 @@ @type action: Action @param action: The action to schedule for execution after the approach. @return: None""" - self.state = _AGENT_STATE_APPROACH + self.state = base._AGENT_STATE_APPROACH self.nextAction = action boxLocation = tuple([int(float(i)) for i in location]) l = fife.Location(self.agent.getLocation()) @@ -84,39 +50,19 @@ @type action: ??? @param action: ??? @return: None""" - # First we reset the next behavior - act = self.nextAction - self.nextAction = None - self.idle() - - if act: - act.execute() + BaseBehaviour.onInstanceActionFinished(self, instance, action) if(action.getId() != 'stand'): self.idle_counter = 1 else: self.idle_counter += 1 - - def getLocation(self): - """Get the agents position as a fife.Location object. - @rtype: fife.Location - @return: the location of the agent""" - return self.agent.getLocation() - - - def talk(self, pc): - """Makes the agent ready to talk to the PC - @return: None""" - self.state = _AGENT_STATE_TALK - self.pc = pc.behaviour.agent - self.idle() def run(self, location): """Makes the PC run to a certain location @type location: fife.ScreenPoint @param location: Screen position to run to. @return: None""" - self.state = _AGENT_STATE_RUN + self.state = base._AGENT_STATE_RUN self.nextAction = None self.agent.move('run', location, self.speed + 1) @@ -125,7 +71,7 @@ @type location: fife.ScreenPoint @param location: Screen position to walk to. @return: None""" - self.state = _AGENT_STATE_RUN + self.state = base._AGENT_STATE_RUN self.nextAction = None self.agent.move('walk', location, self.speed - 1) \ No newline at end of file