Mercurial > parpg-core
diff src/parpg/entities/__init__.py @ 116:9b5498e3bda0
Move the identifier field from the FifeAgent component to the new General component.
Added General Entity.
author | KarstenBock@gmx.net |
---|---|
date | Sat, 24 Sep 2011 15:48:24 +0200 |
parents | d89e88a90c9e |
children |
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--- a/src/parpg/entities/__init__.py Fri Sep 23 15:09:02 2011 +0200 +++ b/src/parpg/entities/__init__.py Sat Sep 24 15:48:24 2011 +0200 @@ -1,40 +1,40 @@ -# This file is part of PARPG. - -# PARPG is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 3 of the License, or -# (at your option) any later version. - -# PARPG is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with PARPG. If not, see <http://www.gnu.org/licenses/>. - -import sys - -from parpg.bGrease import Entity - -def createEntity(info, world, extra = None): - """Called when we need to get an actual object. - @type info: dict - @param info: stores information about the object we want to create - @type extra: dict - @param extra: stores additionally required attributes - @return: the object""" - # First, we try to get the world, which every game_obj needs. - extra = extra or {} - - # add the extra info - for key, val in extra.items(): - info[key].update(val) - - # this is for testing purposes - new_ent = Entity(world) - for component, data in info.items(): - comp_obj = getattr(new_ent, component) - for key, value in data.items(): - setattr(comp_obj, key, value) - return new_ent +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. + +import sys + +from general import General + +def createEntity(info, identifier, world, extra = None): + """Called when we need to get an actual object. + @type info: dict + @param info: stores information about the object we want to create + @type extra: dict + @param extra: stores additionally required attributes + @return: the object""" + # First, we try to get the world, which every game_obj needs. + extra = extra or {} + + # add the extra info + for key, val in extra.items(): + info[key].update(val) + + # this is for testing purposes + new_ent = General(world, identifier) + for component, data in info.items(): + comp_obj = getattr(new_ent, component) + for key, value in data.items(): + setattr(comp_obj, key, value) + return new_ent