diff src/parpg/behaviours/base.py @ 116:9b5498e3bda0

Move the identifier field from the FifeAgent component to the new General component. Added General Entity.
author KarstenBock@gmx.net
date Sat, 24 Sep 2011 15:48:24 +0200
parents d89e88a90c9e
children ecac92680bef
line wrap: on
line diff
--- a/src/parpg/behaviours/base.py	Fri Sep 23 15:09:02 2011 +0200
+++ b/src/parpg/behaviours/base.py	Sat Sep 24 15:48:24 2011 +0200
@@ -1,91 +1,91 @@
-#   This file is part of PARPG.
-
-#   PARPG is free software: you can redistribute it and/or modify
-#   it under the terms of the GNU General Public License as published by
-#   the Free Software Foundation, either version 3 of the License, or
-#   (at your option) any later version.
-
-#   PARPG is distributed in the hope that it will be useful,
-#   but WITHOUT ANY WARRANTY; without even the implied warranty of
-#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#   GNU General Public License for more details.
-
-#   You should have received a copy of the GNU General Public License
-#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
-
-from fife import fife
-
-_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6)
-
-class BaseBehaviour (fife.InstanceActionListener):
-    """Fife agent listener"""
-    def __init__(self):
-        fife.InstanceActionListener.__init__(self)
-        self.agent = None
-        self.state = None
-    
-    def attachToLayer(self, agent_ID, layer):
-        """Attaches to a certain layer
-           @type agent_ID: String
-           @param agent_ID: ID of the layer to attach to.
-           @type layer: Fife layer
-           @param layer: Layer of the agent to attach the behaviour to
-           @return: None"""
-        self.agent = layer.getInstance(agent_ID)
-        self.agent.addActionListener(self)
-        self.state = _AGENT_STATE_NONE
-        
-    def getX(self):
-        """Get the NPC's x position on the map.
-           @rtype: integer"
-           @return: the x coordinate of the NPC's location"""
-        return self.agent.getLocation().getLayerCoordinates().x
-
-    def getY(self):
-        """Get the NPC's y position on the map.
-           @rtype: integer
-           @return: the y coordinate of the NPC's location"""
-        return self.agent.getLocation().getLayerCoordinates().y
-        
-    def onNewMap(self, layer):
-        """Sets the agent onto the new layer."""
-        if self.agent is not None:
-            self.agent.removeActionListener(self)
-            
-        self.agent = layer.getInstance(self.parent.fifeagent.identifier)
-        self.agent.addActionListener(self)
-        self.state = _AGENT_STATE_NONE
-    
-    def idle(self):
-        """@return: None"""
-        self.state = _AGENT_STATE_IDLE
-        
-    def onInstanceActionFinished(self, instance, action):
-        """@type instance: ???
-           @param instance: ???
-           @type action: ???
-           @param action: ???
-           @return: None"""
-        # First we reset the next behavior 
-        act = self.nextAction
-        self.nextAction = None 
-        self.idle()
-        
-        if act:
-            act.execute()
-          
-            
-    def getLocation(self):
-        """Get the agents position as a fife.Location object. 
-           @rtype: fife.Location
-           @return: the location of the agent"""
-        return self.agent.getLocation()
-    
-        
-    def talk(self, pc):
-        """Makes the agent ready to talk to the PC
-           @return: None"""
-        self.state = _AGENT_STATE_TALK
-        self.pc = pc.behaviour.agent
-        self.idle()
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+from fife import fife
+
+_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6)
+
+class BaseBehaviour (fife.InstanceActionListener):
+    """Fife agent listener"""
+    def __init__(self):
+        fife.InstanceActionListener.__init__(self)
+        self.agent = None
+        self.state = None
+    
+    def attachToLayer(self, agent_ID, layer):
+        """Attaches to a certain layer
+           @type agent_ID: String
+           @param agent_ID: ID of the layer to attach to.
+           @type layer: Fife layer
+           @param layer: Layer of the agent to attach the behaviour to
+           @return: None"""
+        self.agent = layer.getInstance(agent_ID)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_NONE
+        
+    def getX(self):
+        """Get the NPC's x position on the map.
+           @rtype: integer"
+           @return: the x coordinate of the NPC's location"""
+        return self.agent.getLocation().getLayerCoordinates().x
+
+    def getY(self):
+        """Get the NPC's y position on the map.
+           @rtype: integer
+           @return: the y coordinate of the NPC's location"""
+        return self.agent.getLocation().getLayerCoordinates().y
+        
+    def onNewMap(self, layer):
+        """Sets the agent onto the new layer."""
+        if self.agent is not None:
+            self.agent.removeActionListener(self)
+            
+        self.agent = layer.getInstance(self.parent.general.identifier)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_NONE
+    
+    def idle(self):
+        """@return: None"""
+        self.state = _AGENT_STATE_IDLE
+        
+    def onInstanceActionFinished(self, instance, action):
+        """@type instance: ???
+           @param instance: ???
+           @type action: ???
+           @param action: ???
+           @return: None"""
+        # First we reset the next behavior 
+        act = self.nextAction
+        self.nextAction = None 
+        self.idle()
+        
+        if act:
+            act.execute()
+          
+            
+    def getLocation(self):
+        """Get the agents position as a fife.Location object. 
+           @rtype: fife.Location
+           @return: the location of the agent"""
+        return self.agent.getLocation()
+    
+        
+    def talk(self, pc):
+        """Makes the agent ready to talk to the PC
+           @return: None"""
+        self.state = _AGENT_STATE_TALK
+        self.pc = pc.behaviour.agent
+        self.idle()
         
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