Mercurial > parpg-core
diff src/parpg/bGrease/renderer/vector.py @ 66:96af64cf3b81
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
author | KarstenBock@gmx.net |
---|---|
date | Mon, 05 Sep 2011 15:00:34 +0200 |
parents | src/parpg/grease/renderer/vector.py@09b581087d68 |
children | 0f659c7675f6 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/bGrease/renderer/vector.py Mon Sep 05 15:00:34 2011 +0200 @@ -0,0 +1,166 @@ +############################################################################# +# +# Copyright (c) 2010 by Casey Duncan and contributors +# All Rights Reserved. +# +# This software is subject to the provisions of the MIT License +# A copy of the license should accompany this distribution. +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +# +############################################################################# + +__version__ = '$Id$' + +__all__ = ('Vector',) + +from bGrease.geometry import Vec2d +import ctypes +from math import sin, cos, radians +import pyglet + + +class Vector(object): + """Renders shapes in a classic vector graphics style + + :param scale: Scaling factor applied to shape vertices when rendered. + + :param line_width: The line width provided to ``glLineWidth`` before rendering. + If not specified or None, ``glLineWidth`` is not called, and the line + width used is determined by the OpenGL state at the time of rendering. + + :param anti_alias: If ``True``, OpenGL blending and line smoothing is enabled. + This allows for fractional line widths as well. If ``False``, the blending + and line smoothing modes are unchanged. + + :param corner_fill: If true (the default), the shape corners will be filled + with round points when the ``line_width`` exceeds 2.0. This improves + the visual quality of the rendering at larger line widths at some + cost to performance. Has no effect if ``line_width`` is not specified. + + :param position_component: Name of :class:`grease.component.Position` + component to use. Shapes rendered are offset by the entity positions. + + :param renderable_component: Name of :class:`grease.component.Renderable` + component to use. This component specifies the entities to be + rendered and their base color. + + :param shape_component: Name of :class:`grease.component.Shape` + component to use. Source of the shape vertices for each entity. + + The entities rendered are taken from the intersection of he position, + renderable and shape components each time :meth:`draw` is called. + """ + + CORNER_FILL_SCALE = 0.6 + CORNER_FILL_THRESHOLD = 2.0 + + def __init__(self, scale=1.0, line_width=None, anti_alias=True, corner_fill=True, + position_component='position', + renderable_component='renderable', + shape_component='shape'): + self.scale = float(scale) + self.corner_fill = corner_fill + self.line_width = line_width + self.anti_alias = anti_alias + self._max_line_width = None + self.position_component = position_component + self.renderable_component = renderable_component + self.shape_component = shape_component + + def set_world(self, world): + self.world = world + + def _generate_verts(self): + """Generate vertex and index arrays for rendering""" + vert_count = sum(len(shape.verts) + 1 + for shape, ignored, ignored in self.world.components.join( + self.shape_component, self.position_component, self.renderable_component)) + v_array = (CVertColor * vert_count)() + if vert_count > 65536: + i_array = (ctypes.c_uint * 2 * vert_count)() + i_size = pyglet.gl.GL_UNSIGNED_INT + else: + i_array = (ctypes.c_ushort * (2 * vert_count))() + i_size = pyglet.gl.GL_UNSIGNED_SHORT + v_index = 0 + i_index = 0 + scale = self.scale + rot_vec = Vec2d(0, 0) + for shape, position, renderable in self.world.components.join( + self.shape_component, self.position_component, self.renderable_component): + shape_start = v_index + angle = radians(-position.angle) + rot_vec.x = cos(angle) + rot_vec.y = sin(angle) + r = int(renderable.color.r * 255) + g = int(renderable.color.g * 255) + b = int(renderable.color.b * 255) + a = int(renderable.color.a * 255) + for vert in shape.verts: + vert = vert.cpvrotate(rot_vec) * scale + position.position + v_array[v_index].vert.x = vert.x + v_array[v_index].vert.y = vert.y + v_array[v_index].color.r = r + v_array[v_index].color.g = g + v_array[v_index].color.b = b + v_array[v_index].color.a = a + if v_index > shape_start: + i_array[i_index] = v_index - 1 + i_index += 1 + i_array[i_index] = v_index + i_index += 1 + v_index += 1 + if shape.closed and v_index - shape_start > 2: + i_array[i_index] = v_index - 1 + i_index += 1 + i_array[i_index] = shape_start + i_index += 1 + return v_array, i_size, i_array, i_index + + def draw(self, gl=pyglet.gl): + vertices, index_size, indices, index_count = self._generate_verts() + if index_count: + if self.anti_alias: + gl.glEnable(gl.GL_LINE_SMOOTH) + gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_NICEST) + gl.glEnable(gl.GL_BLEND) + gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) + gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT) + gl.glEnableClientState(gl.GL_VERTEX_ARRAY) + gl.glEnableClientState(gl.GL_COLOR_ARRAY) + gl.glVertexPointer( + 2, gl.GL_FLOAT, ctypes.sizeof(CVertColor), ctypes.pointer(vertices)) + gl.glColorPointer( + 4, gl.GL_UNSIGNED_BYTE, ctypes.sizeof(CVertColor), + ctypes.pointer(vertices[0].color)) + if self.line_width is not None: + gl.glLineWidth(self.line_width) + if self._max_line_width is None: + range_out = (ctypes.c_float * 2)() + gl.glGetFloatv(gl.GL_ALIASED_LINE_WIDTH_RANGE, range_out) + self._max_line_width = float(range_out[1]) * self.CORNER_FILL_SCALE + if self.corner_fill and self.line_width > self.CORNER_FILL_THRESHOLD: + gl.glEnable(gl.GL_POINT_SMOOTH) + gl.glPointSize( + min(self.line_width * self.CORNER_FILL_SCALE, self._max_line_width)) + gl.glDrawArrays(gl.GL_POINTS, 0, index_count) + gl.glDrawElements(gl.GL_LINES, index_count, index_size, ctypes.pointer(indices)) + gl.glPopClientAttrib() + + +class CVert(ctypes.Structure): + _fields_ = [("x", ctypes.c_float), ("y", ctypes.c_float)] + +class CColor(ctypes.Structure): + _fields_ = [ + ("r", ctypes.c_ubyte), + ("g", ctypes.c_ubyte), + ("b", ctypes.c_ubyte), + ("a", ctypes.c_ubyte), + ] + +class CVertColor(ctypes.Structure): + _fields_ = [("vert", CVert), ("color", CColor)] +