diff src/parpg/behaviours/moving.py @ 82:7cb53edfb95f

Renamed BaseBehaviour to MovingAgentBehaviour
author KarstenBock@gmx.net
date Fri, 09 Sep 2011 15:05:23 +0200
parents
children 9f8faf6e974d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/parpg/behaviours/moving.py	Fri Sep 09 15:05:23 2011 +0200
@@ -0,0 +1,131 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+from fife import fife
+
+_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6)
+
+class MovingAgentBehaviour (fife.InstanceActionListener):
+    """Fife agent listener"""
+    def __init__(self):
+        fife.InstanceActionListener.__init__(self)
+        self.agent = None
+        self.state = None
+        self.speed = 0
+        self.idle_counter = 1
+    
+    def attachToLayer(self, agent_ID, layer):
+        """Attaches to a certain layer
+           @type agent_ID: String
+           @param agent_ID: ID of the layer to attach to.
+           @type layer: Fife layer
+           @param layer: Layer of the agent to attach the behaviour to
+           @return: None"""
+        self.agent = layer.getInstance(agent_ID)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_NONE
+        
+    def getX(self):
+        """Get the NPC's x position on the map.
+           @rtype: integer"
+           @return: the x coordinate of the NPC's location"""
+        return self.agent.getLocation().getLayerCoordinates().x
+
+    def getY(self):
+        """Get the NPC's y position on the map.
+           @rtype: integer
+           @return: the y coordinate of the NPC's location"""
+        return self.agent.getLocation().getLayerCoordinates().y
+        
+    def onNewMap(self, layer):
+        """Sets the agent onto the new layer."""
+        if self.agent is not None:
+            self.agent.removeActionListener(self)
+            
+        self.agent = layer.getInstance(self.parent.fifeagent.identifier)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_NONE
+        self.idle_counter = 1
+    
+    def idle(self):
+        """@return: None"""
+        self.state = _AGENT_STATE_IDLE
+        self.agent.act('stand', self.agent.getFacingLocation())
+
+    def approach(self, location, action=None):
+        """Approaches a location and then perform an action (if set).
+           @type loc: fife.Location
+           @param loc: the location to approach
+           @type action: Action
+           @param action: The action to schedule for execution after the approach.
+           @return: None"""
+        self.state = _AGENT_STATE_APPROACH
+        self.nextAction = action
+        boxLocation = tuple([int(float(i)) for i in location])
+        l = fife.Location(self.agent.getLocation())
+        l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation))
+        self.agent.move('run', l, self.speed + 1)        
+        
+    def onInstanceActionFinished(self, instance, action):
+        """@type instance: ???
+           @param instance: ???
+           @type action: ???
+           @param action: ???
+           @return: None"""
+        # First we reset the next behavior 
+        act = self.nextAction
+        self.nextAction = None 
+        self.idle()
+        
+        if act:
+            act.execute()
+            
+        if(action.getId() != 'stand'):
+            self.idle_counter = 1
+        else:
+            self.idle_counter += 1 
+            
+    def getLocation(self):
+        """Get the agents position as a fife.Location object. 
+           @rtype: fife.Location
+           @return: the location of the agent"""
+        return self.agent.getLocation()
+    
+        
+    def talk(self, pc):
+        """Makes the agent ready to talk to the PC
+           @return: None"""
+        self.state = _AGENT_STATE_TALK
+        self.pc = pc.behaviour.agent
+        self.idle()
+        
+    def run(self, location):
+        """Makes the PC run to a certain location
+           @type location: fife.ScreenPoint
+           @param location: Screen position to run to.
+           @return: None"""
+        self.state = _AGENT_STATE_RUN
+        self.nextAction = None
+        self.agent.move('run', location, self.speed + 1)
+
+    def walk(self, location):
+        """Makes the PC walk to a certain location.
+           @type location: fife.ScreenPoint
+           @param location: Screen position to walk to.
+           @return: None"""
+        self.state = _AGENT_STATE_RUN
+        self.nextAction = None 
+        self.agent.move('walk', location, self.speed - 1)
+        
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