Mercurial > parpg-core
diff src/parpg/components/lockable.py @ 34:5ac50245e42c
Refactored components and began defining basic Entities and Systems.
* Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules.
* Added a few new components, including Behavior, Container and Containable.
* Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem.
* Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Wed, 27 Jul 2011 12:16:30 -1000 |
parents | |
children | 1cc037593517 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/components/lockable.py Wed Jul 27 12:16:30 2011 -1000 @@ -0,0 +1,21 @@ +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +from parpg.grease.component import Component + +class Lockable(Component): + """Component that stores the data of a lock""" + + def __init__(self): + """Constructor""" + Component.__init__(locked=bool)