diff src/parpg/gamemap.py @ 182:59c9ce2b8351

PARPG now works with, and needs Fife 0.3.3.
author KarstenBock@gmx.net
date Tue, 11 Oct 2011 14:47:37 +0200
parents ad75fa042b99
children
line wrap: on
line diff
--- a/src/parpg/gamemap.py	Mon Oct 10 15:13:56 2011 +0200
+++ b/src/parpg/gamemap.py	Tue Oct 11 14:47:37 2011 +0200
@@ -14,6 +14,7 @@
 #   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
 
 from fife import fife
+from fife.extensions import pychan
 from fife.extensions.loaders import loadMapFile
 
 class GameMap(fife.MapChangeListener):
@@ -101,21 +102,21 @@
         
         self.target_rotation = self.cameras[self.my_cam_id].getRotation()
 
-        self.outline_renderer = fife.InstanceRenderer.\
-                                        getInstance(
-                                                    self.cameras[
-                                                                 self.my_cam_id
-                                                                 ])
+        self.outline_renderer = (
+            fife.InstanceRenderer.getInstance(self.cameras[self.my_cam_id])
+        )
 
         # set the render text
-        rend = fife.FloatingTextRenderer.getInstance(self.cameras[
-                                                                  self.my_cam_id
-                                                                  ])
-        text = self.engine.getGuiManager().createFont('fonts/rpgfont.png',
-                                                      0,
-                                                 self.settings.fife.FontGlyphs)
+        rend = fife.FloatingTextRenderer.getInstance(
+            self.cameras[self.my_cam_id]
+        )
+        font = pychan.manager.hook.guimanager.createFont(
+            'fonts/rpgfont.png',
+            0,
+            self.settings.fife.FontGlyphs
+        )
 
-        rend.changeDefaultFont(text)
+        rend.setFont(font)
         rend.activateAllLayers(self.map)
         rend.setEnabled(True)
         
@@ -124,9 +125,9 @@
         rend.activateAllLayers(self.map)
          
         # Activate the grid renderer on all layers
-        rend = fife.CoordinateRenderer.getInstance(self.cameras[
-                                                                  self.my_cam_id
-                                                                  ])
+        rend = fife.CoordinateRenderer.getInstance(
+            self.cameras[self.my_cam_id]
+        )
         rend.setColor(0, 0, 0)
         rend.addActiveLayer(self.map.getLayer("GroundLayer"))
 
@@ -137,7 +138,8 @@
         """Add the player character to the map
            @return: None"""
         # Update gamestate.player_character
-        self.model.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.onNewMap(self.agent_layer)
+        player = self.model.game_state.getObjectById("PlayerCharacter")
+        player.fifeagent.behaviour.onNewMap(self.agent_layer)
         self.centerCameraOnPlayer()
 
     def toggleRenderer(self, r_name):
@@ -167,5 +169,5 @@
     def centerCameraOnPlayer(self):
         """Center the camera on the player"""
         camera = self.cameras[self.my_cam_id]
-        player_agent = self.model.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.agent
-        camera.setLocation(player_agent.getLocation())
+        player = self.model.game_state.getObjectById("PlayerCharacter")
+        camera.setLocation(player.fifeagent.behaviour.getLocation())