Mercurial > parpg-core
diff src/parpg/behaviours/npc.py @ 55:4311a0a5378c
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
author | KarstenBock@gmx.net |
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date | Mon, 05 Sep 2011 13:02:05 +0200 |
parents | |
children | 097cceb06b92 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/behaviours/npc.py Mon Sep 05 13:02:05 2011 +0200 @@ -0,0 +1,97 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. + +from random import randrange + +from base import * + +class NPCBehaviour(BaseBehaviour): + """This is a basic NPC behaviour""" + def __init__(self, Parent=None, Layer=None): + super(NPCBehaviour, self).__init__(Layer) + + self.parent = Parent + self.state = _AGENT_STATE_NONE + self.pc = None + self.target_loc = None + self.nextAction = None + + # hard code these for now + self.distRange = (2, 4) + # these are parameters to lower the rate of wandering + # wander rate is the number of "IDLEs" before a wander step + # this could be set for individual NPCs at load time + # or thrown out altogether. + self.wanderCounter = 0 + self.wanderRate = 9 + + def getTargetLocation(self): + """@rtype: fife.Location + @return: NPC's position""" + x = self.getX() + y = self.getY() + if self.state == _AGENT_STATE_WANDER: + """ Random Target Location """ + l = [0, 0] + for i in range(len(l)): + sign = randrange(0, 2) + dist = randrange(self.distRange[0], self.distRange[1]) + if sign == 0: + dist *= -1 + l[i] = dist + x += l[0] + y += l[1] + # Random walk is + # rl = randint(-1, 1);ud = randint(-1, 1);x += rl;y += ud + l = fife.Location(self.agent.getLocation()) + l.setLayerCoordinates(fife.ModelCoordinate(x, y)) + return l + + def onInstanceActionFinished(self, instance, action): + """What the NPC does when it has finished an action. + Called by the engine and required for InstanceActionListeners. + @type instance: fife.Instance + @param instance: self.agent (the NPC listener is listening for this + instance) + @type action: ??? + @param action: ??? + @return: None""" + if self.state == _AGENT_STATE_WANDER: + self.target_loc = self.getTargetLocation() + self.idle() + + + def idle(self): + """Controls the NPC when it is idling. Different actions + based on the NPC's state. + @return: None""" + if self.state == _AGENT_STATE_NONE: + self.state = _AGENT_STATE_IDLE + self.agent.act('stand', self.agent.getFacingLocation()) + elif self.state == _AGENT_STATE_IDLE: + if self.wanderCounter > self.wanderRate: + self.wanderCounter = 0 + self.state = _AGENT_STATE_WANDER + else: + self.wanderCounter += 1 + self.state = _AGENT_STATE_NONE + + self.target_loc = self.getTargetLocation() + self.agent.act('stand', self.agent.getFacingLocation()) + elif self.state == _AGENT_STATE_WANDER: + self.parent.wander(self.target_loc) + self.state = _AGENT_STATE_NONE + elif self.state == _AGENT_STATE_TALK: + self.agent.act('stand', self.pc.getLocation()) \ No newline at end of file