Mercurial > parpg-core
diff src/parpg/sounds.py @ 0:1fd2201f5c36
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | 59c9ce2b8351 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/sounds.py Sat May 14 01:12:35 2011 -0700 @@ -0,0 +1,67 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. + +# sounds.py holds the object code to play sounds and sound effects + +class SoundEngine: + def __init__(self, fife_engine): + """Initialise the SoundEngine instance + @type fife_engine: fine.Engine + @param fife_engine: Instance of the Fife engine + @return: None""" + self.engine = fife_engine + self.sound_engine = self.engine.getSoundManager() + self.sound_engine.init() + # set up the sound + self.music = self.sound_engine.createEmitter() + self.music_on = False + self.music_init = False + + def playMusic(self, sfile=None): + """Play music, with the given file if passed + @type sfile: string + @param sfile: Filename to play + @return: None""" + if(sfile is not None): + # setup the new sound + sound = self.engine.getSoundClipPool().addResourceFromFile(sfile) + self.music.setSoundClip(sound) + self.music.setLooping(True) + self.music_init = True + self.music.play() + self.music_on = True + + def pauseMusic(self): + """Stops current playback + @return: None""" + if(self.music_init == True): + self.music.pause() + self.music_on = False + + def toggleMusic(self): + """Toggle status of music, either on or off + @return: None""" + if((self.music_on == False)and(self.music_init == True)): + self.playMusic() + else: + self.pauseMusic() + + def setVolume(self, volume): + """Set the volume of the music + @type volume: integer + @param volume: The volume wanted, 0 to 100 + @return: None""" + self.sound_engine.setVolume(0.01 * volume) +