diff src/parpg/sounds.py @ 0:1fd2201f5c36

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
parents
children 59c9ce2b8351
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/parpg/sounds.py	Sat May 14 01:12:35 2011 -0700
@@ -0,0 +1,67 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+# sounds.py holds the object code to play sounds and sound effects
+
+class SoundEngine:
+    def __init__(self, fife_engine):
+        """Initialise the SoundEngine instance
+           @type fife_engine: fine.Engine
+           @param fife_engine: Instance of the Fife engine
+           @return: None"""
+        self.engine = fife_engine
+        self.sound_engine = self.engine.getSoundManager()
+        self.sound_engine.init()
+        # set up the sound
+        self.music = self.sound_engine.createEmitter()
+        self.music_on = False
+        self.music_init = False
+    
+    def playMusic(self, sfile=None):
+        """Play music, with the given file if passed
+           @type sfile: string
+           @param sfile: Filename to play
+           @return: None"""
+        if(sfile is not None):
+            # setup the new sound
+            sound = self.engine.getSoundClipPool().addResourceFromFile(sfile)
+            self.music.setSoundClip(sound)
+            self.music.setLooping(True)
+            self.music_init = True
+        self.music.play()
+        self.music_on = True
+
+    def pauseMusic(self):
+        """Stops current playback
+           @return: None"""
+        if(self.music_init == True):
+            self.music.pause()
+            self.music_on = False
+
+    def toggleMusic(self):
+        """Toggle status of music, either on or off
+           @return: None"""
+        if((self.music_on == False)and(self.music_init == True)):
+            self.playMusic()
+        else:
+            self.pauseMusic()
+
+    def setVolume(self, volume):
+        """Set the volume of the music
+           @type volume: integer
+           @param volume: The volume wanted, 0 to 100
+           @return: None"""
+        self.sound_engine.setVolume(0.01 * volume)
+