diff src/parpg/objects/containers.py @ 0:1fd2201f5c36

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/parpg/objects/containers.py	Sat May 14 01:12:35 2011 -0700
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+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+"""Containes classes defining concrete container game objects like crates,
+   barrels, chests, etc."""
+
+__all__ = ["WoodenCrate", "Footlocker"]
+
+_AGENT_STATE_NONE, _AGENT_STATE_OPENED, _AGENT_STATE_CLOSED, \
+_AGENT_STATE_OPENING, _AGENT_STATE_CLOSING = xrange(5)
+
+from composed import ImmovableContainer
+from fife import fife
+
+class WoodenCrate (ImmovableContainer):
+    def __init__(self, object_id, name = 'Wooden Crate',
+                 text = 'A battered crate', gfx = 'crate', **kwargs):
+        ImmovableContainer.__init__(self, ID = object_id, name = name, 
+                                    gfx = gfx, text = text, **kwargs)
+        
+class ContainerBehaviour(fife.InstanceActionListener):
+    def __init__(self, parent = None, agent_layer = None):
+        fife.InstanceActionListener.__init__(self)
+        self.parent = parent
+        self.layer = agent_layer
+        self.state = _AGENT_STATE_CLOSED
+        self.agent = None
+
+    def attachToLayer(self, agent_id):
+        """ Attaches to a certain layer
+            @type agent_id: String
+            @param agent_id: ID of the layer to attach to.
+            @return: None"""
+        self.agent = self.layer.getInstance(agent_id)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_CLOSED
+        self.agent.act('closed', self.agent.getLocation())
+        
+    def onInstanceActionFinished(self, instance, action):
+        """What the Actor does when it has finished an action.
+           Called by the engine and required for InstanceActionListeners.
+           @type instance: fife.Instance
+           @param instance: self.agent (the Actor listener is listening for this
+            instance)
+           @type action: ???
+           @param action: ???
+           @return: None"""
+        if self.state == _AGENT_STATE_OPENING:
+            self.agent.act('opened', self.agent.getFacingLocation(), True)
+            self.state = _AGENT_STATE_OPENED
+        if self.state == _AGENT_STATE_CLOSING:
+            self.agent.act('closed', self.agent.getFacingLocation(), True)
+            self.state = _AGENT_STATE_CLOSED
+        
+    def open (self):
+        if self.state != _AGENT_STATE_OPENED and self.state != \
+                                                _AGENT_STATE_OPENING:
+            self.agent.act('open', self.agent.getLocation())
+            self.state = _AGENT_STATE_OPENING
+
+    def close(self):
+        if self.state != _AGENT_STATE_CLOSED and self.state != \
+                                                _AGENT_STATE_CLOSING:
+            self.agent.act('close', self.agent.getLocation())
+            self.state = _AGENT_STATE_CLOSING  
+    
+class Footlocker(ImmovableContainer):
+    def __init__ (self, object_id, agent_layer=None, name = 'Footlocker',
+                  text = 'A Footlocker', gfx = 'lock_box_metal01', **kwargs):
+        ImmovableContainer.__init__(self, ID = object_id, name = name, 
+                                    gfx = gfx, text = text, **kwargs)
+        self.behaviour = None
+
+        self.attributes.append("AnimatedContainer")
+        self.createBehaviour(agent_layer)        
+        
+    def prepareStateForSaving(self, state):
+        """Prepares state for saving
+        @type state: dictionary
+        @param state: State of the object  
+        """
+        ImmovableContainer.prepareStateForSaving(self, state)
+        del state["behaviour"]
+    
+    def createBehaviour(self, layer):
+        self.behaviour = ContainerBehaviour(self, layer)
+
+    def setup(self):
+        """@return: None"""
+        self.behaviour.attachToLayer(self.ID)
+
+    def open (self):
+        super (Footlocker, self).open()
+        self.behaviour.open()
+
+    def close(self):
+        super (Footlocker, self).close()
+        self.behaviour.close()