Mercurial > parpg-core
diff src/parpg/objects/__init__.py @ 0:1fd2201f5c36
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | ccf4d6cffcf1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/objects/__init__.py Sat May 14 01:12:35 2011 -0700 @@ -0,0 +1,54 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. + +import containers +import doors +import actors +import items +import sys + +OBJECT_MODULES = [containers, actors, doors, items] + +def getAllObjects (): + """Returns a dictionary with the names of the concrete game object classes + mapped to the classes themselves""" + result = {} + for module in OBJECT_MODULES: + for class_name in module.__all__: + result[class_name] = getattr (module, class_name) + return result + +def createObject(info, extra = None): + """Called when we need to get an actual object. + @type info: dict + @param info: stores information about the object we want to create + @type extra: dict + @param extra: stores additionally required attributes + @return: the object""" + # First, we try to get the type and ID, which every game_obj needs. + extra = extra or {} + try: + obj_type = info.pop('type') + ID = info.pop('id') + except KeyError: + sys.stderr.write("Error: Game object missing type or id.") + sys.exit(False) + + # add the extra info + for key, val in extra.items(): + info[key] = val + + # this is for testing purposes + return getAllObjects()[obj_type](ID, **info)