diff src/parpg/objects/__init__.py @ 0:1fd2201f5c36

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
parents
children ccf4d6cffcf1
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/parpg/objects/__init__.py	Sat May 14 01:12:35 2011 -0700
@@ -0,0 +1,54 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+import containers
+import doors
+import actors
+import items
+import sys
+
+OBJECT_MODULES = [containers, actors, doors, items]
+
+def getAllObjects ():
+    """Returns a dictionary with the names of the concrete game object classes
+       mapped to the classes themselves"""
+    result = {}
+    for module in OBJECT_MODULES:
+        for class_name in module.__all__:
+            result[class_name] = getattr (module, class_name)
+    return result
+
+def createObject(info, extra = None):
+    """Called when we need to get an actual object.
+       @type info: dict
+       @param info: stores information about the object we want to create
+       @type extra: dict
+       @param extra: stores additionally required attributes
+       @return: the object"""
+    # First, we try to get the type and ID, which every game_obj needs.
+    extra = extra or {}
+    try:
+        obj_type = info.pop('type')
+        ID = info.pop('id')
+    except KeyError:
+        sys.stderr.write("Error: Game object missing type or id.")
+        sys.exit(False)
+
+    # add the extra info
+    for key, val in extra.items():
+        info[key] = val
+
+    # this is for testing purposes
+    return getAllObjects()[obj_type](ID, **info)