Mercurial > parpg-core
diff src/parpg/gamestate.py @ 0:1fd2201f5c36
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | ad75fa042b99 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/gamestate.py Sat May 14 01:12:35 2011 -0700 @@ -0,0 +1,124 @@ +# This file is part of PARPG. + +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. + +from parpg.quest_engine import QuestEngine + +class GameState(object): + """This class holds the current state of the game.""" + def __init__(self, quests_dir = None): + self.player_character = None + self.quest_engine = QuestEngine(quests_dir) + self.quest_engine.readQuests() + self.objects = {} + self.object_ids = {} + self.current_map_name = None + self.maps = {} + + + def addObject(self, map_id, game_object): + """Adds an object to the objects and object_ids + dictionaries. + @param map_id: ID of the map the object is on. + If the object is in a container this has to be None + @param object: object to be added + @type object: GameObject + @type map_id: str or None + """ + object_id = game_object.ID + if not self.object_ids.has_key(object_id): + if map_id: + self.objects[map_id][object_id] = game_object + self.object_ids[object_id] = map_id + + def deleteObject(self, object_id): + """Removes an object from the dictionaries + @param object_id: ID of the object + @type object_id: str + """ + if self.hasObject(object_id): + map_id = self.getMapOfObject(object_id) + if map_id: + inst = self.maps[map_id].agent_layer.getInstance(object_id) + self.maps[map_id].agent_layer.deleteInstance(inst) + del self.objects[map_id][object_id] + del self.object_ids[object_id] + + + def getObjectsFromMap(self, map_id): + """Gets all objects that are currently on the given map. + @type map: String + @param map: The map name. + @returns: The list of objects on this map. Or an empty list""" + if map_id in self.objects: + return [i for i in self.objects[map_id].values() \ + if map_id in self.objects] + + return {} + + def hasObject(self, object_id): + """Check if an object with the given id is present + @param object_id: ID of the object + @type object_id: str + @return: True if there is an object False if not + """ + return self.object_ids.has_key(object_id) + + def getMapOfObject(self, object_id): + """Returns the map the object is on. + @param object_id: ID of the object + @type object_id: str + @return: Name of the map the object is on. + If there is no such object or the object is in a container None is returned + """ + if self.object_ids.has_key(object_id): + return self.object_ids[object_id] + return None + + def getObjectById(self, obj_id, map_id = None): + """Gets an object by its object id and map id + @type obj_id: String + @param obj_id: The id of the object. + @type map_id: String + @param map_id: It id of the map containing the object. + @returns: The object or None.""" + if not map_id: + map_id = self.getMapOfObject(obj_id) + if not map_id in self.objects: + self.objects[map_id] = {} + if obj_id in self.objects[map_id]: + return self.objects[map_id][obj_id] + + def clearObjects(self): + """Delete all objects from the state + """ + self.objects = {} + self.object_ids = {} + + def getStateForSaving(self): + """Prepares state for saving + @type state: dictionary + @param state: State of the object + """ + ret_dict = {} + ret_dict["CurrentMap"] = self.current_map_name + ret_dict["Quests"] = self.quest_engine.getStateForSaving() + return ret_dict + + def restoreFromState(self, state): + """Restores the state""" + self.current_map_name = state["CurrentMap"] + self.quest_engine.readQuests() + self.quest_engine.restoreFromState(state["Quests"]) +