Mercurial > parpg-core
diff src/parpg/charactercreationview.py @ 0:1fd2201f5c36
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | d60f1dab8469 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/parpg/charactercreationview.py Sat May 14 01:12:35 2011 -0700 @@ -0,0 +1,80 @@ +# This file is part of PARPG. +# +# PARPG is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# PARPG is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with PARPG. If not, see <http://www.gnu.org/licenses/>. +"""Provides the view for displaying the character creation screen.""" + +import os + +from fife.extensions import pychan + +from viewbase import ViewBase + +class CharacterCreationView(ViewBase): + """View used to display the character creation screen. + @ivar background: Widget displayed as the background. + @type background: L{pychan.Widget} + @ivar start_new_game_callback: Callback attached to the startButton. + @type start_new_game_callback: callable + @ivar cancel_new_game_callback: Callback attached to the cancelButton. + @type cancel_new_game_callback: callable + @ivar character_screen: Widget used to display the character creation + screen. + @type character_screen: L{pychan.Widget}""" + + def __init__(self, engine, model, settings): + """Construct a new L{CharacterCreationView} instance. + @param engine: Rendering engine used to display the view. + @type engine: L{fife.Engine} + @param model: Model of the game state. + @type model: L{GameState}""" + ViewBase.__init__(self, engine, model) + self.settings = settings + gui_path = os.path.join(self.settings.system_path, + self.settings.parpg.GuiPath) + self.background = pychan.loadXML(os.path.join(gui_path, + 'main_menu_background.xml')) + screen_mode = self.engine.getRenderBackend().getCurrentScreenMode() + self.background.width = screen_mode.getWidth() + self.background.height = screen_mode.getHeight() + self.start_new_game_callback = None + self.cancel_new_game_callback = None + self.character_screen = pychan.loadXML(os.path.join(gui_path, + 'character_screen.xml')) + self.character_screen.adaptLayout() + character_screen_events = {} + character_screen_events['startButton'] = self.startNewGame + character_screen_events['cancelButton'] = self.cancelNewGame + self.character_screen.mapEvents(character_screen_events) + + def show(self): + """Display the view. + @return: None""" + self.background.show() + self.character_screen.show() + + def hide(self): + """Hide the view. + @return: None""" + self.background.hide() + self.character_screen.hide() + + def startNewGame(self): + """Callback tied to the startButton. + @return: None""" + self.start_new_game_callback() + + def cancelNewGame(self): + """Callback tied to the cancelButton. + @return: None""" + self.cancel_new_game_callback()