diff src/parpg/gamemodel.py @ 120:1703dbb4fefb

Added Behaviour component. Fixed updateObjectDB of GameModel storing values about components the Entity doesn't have.
author KarstenBock@gmx.net
date Tue, 27 Sep 2011 15:23:43 +0200
parents 3564a46544bc
children 21dd4da40eab
line wrap: on
line diff
--- a/src/parpg/gamemodel.py	Tue Sep 27 14:58:03 2011 +0200
+++ b/src/parpg/gamemodel.py	Tue Sep 27 15:23:43 2011 +0200
@@ -437,9 +437,10 @@
             target = fife.Location(self.active_map.agent_layer)
             inst.act('default', target, True)        
 
-            
-        if entity_data["fifeagent"].has_key("behaviour"):
-            entity_data["fifeagent"]["behaviour"] = getattr(behaviours, entity_data["fifeagent"]["behaviour"])()
+        if entity_data.has_key("behaviour"):
+            entity_data["fifeagent"]["behaviour"] = \
+                getattr(behaviours, 
+                        entity_data["behaviour"]["behaviour_type"])()
         else:
             entity_data["fifeagent"]["behaviour"] = behaviours.Base()
         if self.dialogues.has_key(inst_id):
@@ -674,7 +675,7 @@
             entity_data = {}
             entity_data["general"] = {"identifier": identifier}
             for name, component in components.components.iteritems():
-                if hasattr(entity, name):
+                if getattr(entity, name):
                     comp_data = {}
                     if name == "fifeagent":
                         if agent_data["Entity"].has_key("fifeagent"):
@@ -701,7 +702,8 @@
                                 #The entity doesn't have this specific value,
                                 #ignore it
                                 pass
-                    entity_data[name] = comp_data
+                    if comp_data:
+                        entity_data[name] = comp_data
             agent_data["Entity"] = entity_data