diff src/parpg/components/behaviour.py @ 120:1703dbb4fefb

Added Behaviour component. Fixed updateObjectDB of GameModel storing values about components the Entity doesn't have.
author KarstenBock@gmx.net
date Tue, 27 Sep 2011 15:23:43 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/parpg/components/behaviour.py	Tue Sep 27 15:23:43 2011 +0200
@@ -0,0 +1,22 @@
+#   This program is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+#   
+#   This program is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+#   
+#   You should have received a copy of the GNU General Public License
+#   along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from base import Base
+
+class Behaviour(Base):
+    """Component that stores the values of the behaviour"""
+    
+    def __init__(self):
+        """Constructor"""
+        Base.__init__(self, behaviour_type=str)
+        self.behaviour_type = "Base"
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