diff src/parpg/bGrease/renderer/vector.py @ 92:0f659c7675f6

Changed "import bGrease" to "import parpg.bGrease".
author KarstenBock@gmx.net
date Wed, 21 Sep 2011 16:10:14 +0200
parents 96af64cf3b81
children
line wrap: on
line diff
--- a/src/parpg/bGrease/renderer/vector.py	Wed Sep 21 15:43:12 2011 +0200
+++ b/src/parpg/bGrease/renderer/vector.py	Wed Sep 21 16:10:14 2011 +0200
@@ -1,166 +1,165 @@
-#############################################################################
-#
-# Copyright (c) 2010 by Casey Duncan and contributors
-# All Rights Reserved.
-#
-# This software is subject to the provisions of the MIT License
-# A copy of the license should accompany this distribution.
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-#
-#############################################################################
-
-__version__ = '$Id$'
-
-__all__ = ('Vector',)
-
-from bGrease.geometry import Vec2d
-import ctypes
-from math import sin, cos, radians
-import pyglet
-
-
-class Vector(object):
-	"""Renders shapes in a classic vector graphics style
-	
-	:param scale: Scaling factor applied to shape vertices when rendered.
-	
-	:param line_width: The line width provided to ``glLineWidth`` before rendering.
-		If not specified or None, ``glLineWidth`` is not called, and the line
-		width used is determined by the OpenGL state at the time of rendering.
-
-	:param anti_alias: If ``True``, OpenGL blending and line smoothing is enabled.
-		This allows for fractional line widths as well. If ``False``, the blending
-		and line smoothing modes are unchanged.
-
-	:param corner_fill: If true (the default), the shape corners will be filled
-		with round points when the ``line_width`` exceeds 2.0. This improves
-		the visual quality of the rendering at larger line widths at some
-		cost to performance. Has no effect if ``line_width`` is not specified.
-
-	:param position_component: Name of :class:`grease.component.Position` 
-		component to use. Shapes rendered are offset by the entity positions.
-
-	:param renderable_component: Name of :class:`grease.component.Renderable` 
-		component to use. This component specifies the entities to be 
-		rendered and their base color.
-
-	:param shape_component: Name of :class:`grease.component.Shape` 
-		component to use. Source of the shape vertices for each entity.
-
-	The entities rendered are taken from the intersection of he position,
-	renderable and shape components each time :meth:`draw` is called.
-	"""
-
-	CORNER_FILL_SCALE = 0.6
-	CORNER_FILL_THRESHOLD = 2.0
-
-	def __init__(self, scale=1.0, line_width=None, anti_alias=True, corner_fill=True,
-		position_component='position', 
-		renderable_component='renderable', 
-		shape_component='shape'):
-		self.scale = float(scale)
-		self.corner_fill = corner_fill
-		self.line_width = line_width
-		self.anti_alias = anti_alias
-		self._max_line_width = None
-		self.position_component = position_component
-		self.renderable_component = renderable_component
-		self.shape_component = shape_component
-	
-	def set_world(self, world):
-		self.world = world
-
-	def _generate_verts(self):
-		"""Generate vertex and index arrays for rendering"""
-		vert_count = sum(len(shape.verts) + 1
-			for shape, ignored, ignored in self.world.components.join(
-				self.shape_component, self.position_component, self.renderable_component))
-		v_array = (CVertColor * vert_count)()
-		if vert_count > 65536:
-			i_array = (ctypes.c_uint * 2 * vert_count)()
-			i_size = pyglet.gl.GL_UNSIGNED_INT
-		else:
-			i_array = (ctypes.c_ushort * (2 * vert_count))()
-			i_size = pyglet.gl.GL_UNSIGNED_SHORT
-		v_index = 0
-		i_index = 0
-		scale = self.scale
-		rot_vec = Vec2d(0, 0)
-		for shape, position, renderable in self.world.components.join(
-			self.shape_component, self.position_component, self.renderable_component):
-			shape_start = v_index
-			angle = radians(-position.angle)
-			rot_vec.x = cos(angle)
-			rot_vec.y = sin(angle)
-			r = int(renderable.color.r * 255)
-			g = int(renderable.color.g * 255)
-			b = int(renderable.color.b * 255)
-			a = int(renderable.color.a * 255)
-			for vert in shape.verts:
-				vert = vert.cpvrotate(rot_vec) * scale + position.position
-				v_array[v_index].vert.x = vert.x
-				v_array[v_index].vert.y = vert.y
-				v_array[v_index].color.r = r
-				v_array[v_index].color.g = g
-				v_array[v_index].color.b = b
-				v_array[v_index].color.a = a
-				if v_index > shape_start:
-					i_array[i_index] = v_index - 1
-					i_index += 1
-					i_array[i_index] = v_index
-					i_index += 1
-				v_index += 1
-			if shape.closed and v_index - shape_start > 2:
-				i_array[i_index] = v_index - 1
-				i_index += 1
-				i_array[i_index] = shape_start
-				i_index += 1
-		return v_array, i_size, i_array, i_index
-
-	def draw(self, gl=pyglet.gl):
-		vertices, index_size, indices, index_count = self._generate_verts()
-		if index_count:
-			if self.anti_alias:
-				gl.glEnable(gl.GL_LINE_SMOOTH)
-				gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_NICEST)
-				gl.glEnable(gl.GL_BLEND)
-				gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
-			gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT)
-			gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
-			gl.glEnableClientState(gl.GL_COLOR_ARRAY)
-			gl.glVertexPointer(
-				2, gl.GL_FLOAT, ctypes.sizeof(CVertColor), ctypes.pointer(vertices))
-			gl.glColorPointer(
-				4, gl.GL_UNSIGNED_BYTE, ctypes.sizeof(CVertColor), 
-				ctypes.pointer(vertices[0].color))
-			if self.line_width is not None:
-				gl.glLineWidth(self.line_width)
-				if self._max_line_width is None:
-					range_out = (ctypes.c_float * 2)()
-					gl.glGetFloatv(gl.GL_ALIASED_LINE_WIDTH_RANGE, range_out)
-					self._max_line_width = float(range_out[1]) * self.CORNER_FILL_SCALE
-				if self.corner_fill and self.line_width > self.CORNER_FILL_THRESHOLD:
-					gl.glEnable(gl.GL_POINT_SMOOTH)
-					gl.glPointSize(
-						min(self.line_width * self.CORNER_FILL_SCALE, self._max_line_width))
-					gl.glDrawArrays(gl.GL_POINTS, 0, index_count)
-			gl.glDrawElements(gl.GL_LINES, index_count, index_size, ctypes.pointer(indices))
-			gl.glPopClientAttrib()
-
-
-class CVert(ctypes.Structure):
-	_fields_ = [("x", ctypes.c_float), ("y", ctypes.c_float)]
-
-class CColor(ctypes.Structure):
-	_fields_ = [
-		("r", ctypes.c_ubyte), 
-		("g", ctypes.c_ubyte), 
-		("b", ctypes.c_ubyte), 
-		("a", ctypes.c_ubyte),
-	]
-
-class CVertColor(ctypes.Structure):
-	_fields_ = [("vert", CVert), ("color", CColor)]
-
+#############################################################################
+#
+# Copyright (c) 2010 by Casey Duncan and contributors
+# All Rights Reserved.
+#
+# This software is subject to the provisions of the MIT License
+# A copy of the license should accompany this distribution.
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+#
+#############################################################################
+
+__version__ = '$Id$'
+
+__all__ = ('Vector',)
+
+from parpg.bGrease.geometry import Vec2d
+import ctypes
+from math import sin, cos, radians
+import pyglet
+
+
+class Vector(object):
+        """Renders shapes in a classic vector graphics style
+
+        :param scale: Scaling factor applied to shape vertices when rendered.
+
+        :param line_width: The line width provided to ``glLineWidth`` before rendering.
+        	If not specified or None, ``glLineWidth`` is not called, and the line
+        	width used is determined by the OpenGL state at the time of rendering.
+
+        :param anti_alias: If ``True``, OpenGL blending and line smoothing is enabled.
+        	This allows for fractional line widths as well. If ``False``, the blending
+        	and line smoothing modes are unchanged.
+
+        :param corner_fill: If true (the default), the shape corners will be filled
+        	with round points when the ``line_width`` exceeds 2.0. This improves
+        	the visual quality of the rendering at larger line widths at some
+        	cost to performance. Has no effect if ``line_width`` is not specified.
+
+        :param position_component: Name of :class:`grease.component.Position` 
+        	component to use. Shapes rendered are offset by the entity positions.
+
+        :param renderable_component: Name of :class:`grease.component.Renderable` 
+        	component to use. This component specifies the entities to be 
+        	rendered and their base color.
+
+        :param shape_component: Name of :class:`grease.component.Shape` 
+        	component to use. Source of the shape vertices for each entity.
+
+        The entities rendered are taken from the intersection of he position,
+        renderable and shape components each time :meth:`draw` is called.
+        """
+
+        CORNER_FILL_SCALE = 0.6
+        CORNER_FILL_THRESHOLD = 2.0
+
+        def __init__(self, scale=1.0, line_width=None, anti_alias=True, corner_fill=True,
+                     position_component='position', 
+                     renderable_component='renderable', 
+                     shape_component='shape'):
+                self.scale = float(scale)
+                self.corner_fill = corner_fill
+                self.line_width = line_width
+                self.anti_alias = anti_alias
+                self._max_line_width = None
+                self.position_component = position_component
+                self.renderable_component = renderable_component
+                self.shape_component = shape_component
+
+        def set_world(self, world):
+                self.world = world
+
+        def _generate_verts(self):
+                """Generate vertex and index arrays for rendering"""
+                vert_count = sum(len(shape.verts) + 1
+                                 for shape, ignored, ignored in self.world.components.join(
+                                         self.shape_component, self.position_component, self.renderable_component))
+                v_array = (CVertColor * vert_count)()
+                if vert_count > 65536:
+                        i_array = (ctypes.c_uint * 2 * vert_count)()
+                        i_size = pyglet.gl.GL_UNSIGNED_INT
+                else:
+                        i_array = (ctypes.c_ushort * (2 * vert_count))()
+                        i_size = pyglet.gl.GL_UNSIGNED_SHORT
+                v_index = 0
+                i_index = 0
+                scale = self.scale
+                rot_vec = Vec2d(0, 0)
+                for shape, position, renderable in self.world.components.join(
+                        self.shape_component, self.position_component, self.renderable_component):
+                        shape_start = v_index
+                        angle = radians(-position.angle)
+                        rot_vec.x = cos(angle)
+                        rot_vec.y = sin(angle)
+                        r = int(renderable.color.r * 255)
+                        g = int(renderable.color.g * 255)
+                        b = int(renderable.color.b * 255)
+                        a = int(renderable.color.a * 255)
+                        for vert in shape.verts:
+                                vert = vert.cpvrotate(rot_vec) * scale + position.position
+                                v_array[v_index].vert.x = vert.x
+                                v_array[v_index].vert.y = vert.y
+                                v_array[v_index].color.r = r
+                                v_array[v_index].color.g = g
+                                v_array[v_index].color.b = b
+                                v_array[v_index].color.a = a
+                                if v_index > shape_start:
+                                        i_array[i_index] = v_index - 1
+                                        i_index += 1
+                                        i_array[i_index] = v_index
+                                        i_index += 1
+                                v_index += 1
+                        if shape.closed and v_index - shape_start > 2:
+                                i_array[i_index] = v_index - 1
+                                i_index += 1
+                                i_array[i_index] = shape_start
+                                i_index += 1
+                return v_array, i_size, i_array, i_index
+
+        def draw(self, gl=pyglet.gl):
+                vertices, index_size, indices, index_count = self._generate_verts()
+                if index_count:
+                        if self.anti_alias:
+                                gl.glEnable(gl.GL_LINE_SMOOTH)
+                                gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_NICEST)
+                                gl.glEnable(gl.GL_BLEND)
+                                gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
+                        gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT)
+                        gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
+                        gl.glEnableClientState(gl.GL_COLOR_ARRAY)
+                        gl.glVertexPointer(
+                                2, gl.GL_FLOAT, ctypes.sizeof(CVertColor), ctypes.pointer(vertices))
+                        gl.glColorPointer(
+                                4, gl.GL_UNSIGNED_BYTE, ctypes.sizeof(CVertColor), 
+                                ctypes.pointer(vertices[0].color))
+                        if self.line_width is not None:
+                                gl.glLineWidth(self.line_width)
+                                if self._max_line_width is None:
+                                        range_out = (ctypes.c_float * 2)()
+                                        gl.glGetFloatv(gl.GL_ALIASED_LINE_WIDTH_RANGE, range_out)
+                                        self._max_line_width = float(range_out[1]) * self.CORNER_FILL_SCALE
+                                if self.corner_fill and self.line_width > self.CORNER_FILL_THRESHOLD:
+                                        gl.glEnable(gl.GL_POINT_SMOOTH)
+                                        gl.glPointSize(
+                                                min(self.line_width * self.CORNER_FILL_SCALE, self._max_line_width))
+                                        gl.glDrawArrays(gl.GL_POINTS, 0, index_count)
+                        gl.glDrawElements(gl.GL_LINES, index_count, index_size, ctypes.pointer(indices))
+                        gl.glPopClientAttrib()
+
+
+class CVert(ctypes.Structure):
+        _fields_ = [("x", ctypes.c_float), ("y", ctypes.c_float)]
+
+class CColor(ctypes.Structure):
+        _fields_ = [
+                ("r", ctypes.c_ubyte), 
+                ("g", ctypes.c_ubyte), 
+                ("b", ctypes.c_ubyte), 
+                ("a", ctypes.c_ubyte),
+        ]
+
+class CVertColor(ctypes.Structure):
+        _fields_ = [("vert", CVert), ("color", CColor)]