comparison src/parpg/gamemodel.py @ 136:e1fd4cda237d

Added optional Slot value to the "Items" list in the agents file. updateObjectDB now saves the slot of the item
author KarstenBock@gmx.net
date Fri, 30 Sep 2011 15:08:53 +0200
parents e28c13a4802a
children 140e5e93f026
comparison
equal deleted inserted replaced
135:e28c13a4802a 136:e1fd4cda237d
420 for x in xrange(slots): 420 for x in xrange(slots):
421 obj.container.children.append(None) 421 obj.container.children.append(None)
422 items = inv["Items"] if inv.has_key("Items") else list() 422 items = inv["Items"] if inv.has_key("Items") else list()
423 for data in items: 423 for data in items:
424 item = None 424 item = None
425 slot = data["Slot"] if data.has_key("Slot") else -1
425 if data.has_key("type"): 426 if data.has_key("type"):
426 item_type = data["type"] 427 item_type = data["type"]
427 item_data = {} 428 item_data = {}
428 item_data = self.checkAttributes(item_data, item_type) 429 item_data = self.checkAttributes(item_data, item_type)
429 if item_data.has_key("containable"): 430 if item_data.has_key("containable"):
440 item_data = self.items[identifier]["Entity"] 441 item_data = self.items[identifier]["Entity"]
441 item_type = item_data["containable"]["item_type"] 442 item_type = item_data["containable"]["item_type"]
442 item = self.create_item(identifier, item_data, 443 item = self.create_item(identifier, item_data,
443 world, item_type) 444 world, item_type)
444 445
445 container.put_item(obj.container, item.containable) 446 container.put_item(obj.container, item.containable, slot)
446 447
447 if agent.has_key("Equipment"): 448 if agent.has_key("Equipment"):
448 for slot, data in agent["Equipment"].iteritems(): 449 for slot, data in agent["Equipment"].iteritems():
449 item = None 450 item = None
450 if data.has_key("type"): 451 if data.has_key("type"):
698 items = [] 699 items = []
699 for child in comp_vals.children: 700 for child in comp_vals.children:
700 if not child: 701 if not child:
701 continue 702 continue
702 items.append( 703 items.append(
703 {"ID": child.entity.general.identifier} 704 {"ID": child.entity.general.identifier,
705 "Slot": child.slot}
704 ) 706 )
705 inventory_data["Items"] = items 707 inventory_data["Items"] = items
706 agent_data["Inventory"] = inventory_data 708 agent_data["Inventory"] = inventory_data
707 elif name == "equip": 709 elif name == "equip":
708 equip_data = {} 710 equip_data = {}