Mercurial > parpg-core
comparison src/parpg/gamescenecontroller.py @ 138:c9fba51214ed
Fixed bug where the objects of a map where not correctly restored when changing between maps.
author | KarstenBock@gmx.net |
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date | Fri, 30 Sep 2011 16:05:26 +0200 |
parents | 140e5e93f026 |
children | 3dddf09377b8 |
comparison
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137:140e5e93f026 | 138:c9fba51214ed |
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353 obj.delete() | 353 obj.delete() |
354 | 354 |
355 self.model.loadMap(self.model.target_map_name) | 355 self.model.loadMap(self.model.target_map_name) |
356 | 356 |
357 self.model.setActiveMap(self.model.target_map_name) | 357 self.model.setActiveMap(self.model.target_map_name) |
358 self.model.readAgentsOfMap(self.model.target_map_name) | |
359 | 358 |
360 self.model.placeAgents(self) | 359 self.model.placeAgents(self) |
361 self.model.placePC(self) | 360 self.model.placePC(self) |
362 self.model.map_change = False | 361 self.model.map_change = False |
363 # The PlayerCharacter has an inventory, and also some | 362 # The PlayerCharacter has an inventory, and also some |