Mercurial > parpg-core
comparison system.cfg.in @ 7:af8e90c22758
Patch by aspidites:
- fixed paths in config file template.
- removed test file
author | Edwin Marshall <emarshall85@gmail.com> |
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date | Mon, 23 May 2011 20:24:14 -0500 |
parents | 1fd2201f5c36 |
children |
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6:dd4ed4945411 | 7:af8e90c22758 |
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27 | 27 |
28 # ? (?) | 28 # ? (?) |
29 SDLRemoveFakeAlpha = 1 | 29 SDLRemoveFakeAlpha = 1 |
30 | 30 |
31 # Subdirectory to load icons from (path) | 31 # Subdirectory to load icons from (path) |
32 IconsPath = @DATA_DIR@/icons | 32 IconsPath = icons |
33 | 33 |
34 # ? ([R, G, B]) | 34 # ? ([R, G, B]) |
35 ColorKey = [250, 0, 250] | 35 ColorKey = [250, 0, 250] |
36 | 36 |
37 # ? (True|False) | 37 # ? (True|False) |
45 | 45 |
46 # Characters to use to render fonts. DO NOT EDIT! | 46 # Characters to use to render fonts. DO NOT EDIT! |
47 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" | 47 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" |
48 | 48 |
49 # Subdirectory to load fronts from (path) | 49 # Subdirectory to load fronts from (path) |
50 FontsPath = @DATA_DIR@/fonts | 50 FontsPath = fonts |
51 | 51 |
52 # Font to load when game starts | 52 # Font to load when game starts |
53 #TODO: make it so that the font name is supplied instead of the filename | 53 #TODO: make it so that the font name is supplied instead of the filename |
54 Font = oldtypewriter.ttf | 54 Font = oldtypewriter.ttf |
55 | 55 |
72 Lighting = 0 | 72 Lighting = 0 |
73 | 73 |
74 [parpg] | 74 [parpg] |
75 | 75 |
76 # System subdirectory to load maps from (path) | 76 # System subdirectory to load maps from (path) |
77 MapsPath = @DATA_DIR@/maps | 77 MapsPath = maps |
78 | 78 |
79 # YAML file that contains the available maps (filename) | 79 # YAML file that contains the available maps (filename) |
80 MapsFile = maps.yaml | 80 MapsFile = maps.yaml |
81 | 81 |
82 # Map to load when game starts (filename) | 82 # Map to load when game starts (filename) |
84 | 84 |
85 # ? (filename) | 85 # ? (filename) |
86 AllAgentsFile = all_agents.yaml | 86 AllAgentsFile = all_agents.yaml |
87 | 87 |
88 # System subdirectory to load objects from (path) | 88 # System subdirectory to load objects from (path) |
89 ObjectsPath = @DATA_DIR@/objects | 89 ObjectsPath = objects |
90 | 90 |
91 # YAML file that contains the database of availabel objects (filename) | 91 # YAML file that contains the database of availabel objects (filename) |
92 ObjectDatabaseFile = object_database.yaml | 92 ObjectDatabaseFile = object_database.yaml |
93 | 93 |
94 # System subdirectory to load dialogues from (path) | 94 # System subdirectory to load dialogues from (path) |
95 DialoguesPath = @DATA_DIR@/dialogues | 95 DialoguesPath = dialogues |
96 | 96 |
97 # System subdirectory to load quests from (path) | 97 # System subdirectory to load quests from (path) |
98 QuestsPath = @DATA_DIR@/quests | 98 QuestsPath = quests |
99 | 99 |
100 # System subdirectory where gui files are loaded from (path) | 100 # System subdirectory where gui files are loaded from (path) |
101 GuiPath = @DATA_DIR@/gui | 101 GuiPath = gui |
102 | 102 |
103 # System subdirectory where cursors are loaded from (path) | 103 # System subdirectory where cursors are loaded from (path) |
104 CursorPath = @DATA_DIR@/cursors | 104 CursorPath = cursors |
105 | 105 |
106 # File to use for default cursor (filename) | 106 # File to use for default cursor (filename) |
107 CursorDefault = cursor_plain.png | 107 CursorDefault = cursor_plain.png |
108 | 108 |
109 # File to use for up cursor (filename) | 109 # File to use for up cursor (filename) |