comparison system.cfg.in @ 7:af8e90c22758

Patch by aspidites: - fixed paths in config file template. - removed test file
author Edwin Marshall <emarshall85@gmail.com>
date Mon, 23 May 2011 20:24:14 -0500
parents 1fd2201f5c36
children
comparison
equal deleted inserted replaced
6:dd4ed4945411 7:af8e90c22758
27 27
28 # ? (?) 28 # ? (?)
29 SDLRemoveFakeAlpha = 1 29 SDLRemoveFakeAlpha = 1
30 30
31 # Subdirectory to load icons from (path) 31 # Subdirectory to load icons from (path)
32 IconsPath = @DATA_DIR@/icons 32 IconsPath = icons
33 33
34 # ? ([R, G, B]) 34 # ? ([R, G, B])
35 ColorKey = [250, 0, 250] 35 ColorKey = [250, 0, 250]
36 36
37 # ? (True|False) 37 # ? (True|False)
45 45
46 # Characters to use to render fonts. DO NOT EDIT! 46 # Characters to use to render fonts. DO NOT EDIT!
47 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" 47 FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]""
48 48
49 # Subdirectory to load fronts from (path) 49 # Subdirectory to load fronts from (path)
50 FontsPath = @DATA_DIR@/fonts 50 FontsPath = fonts
51 51
52 # Font to load when game starts 52 # Font to load when game starts
53 #TODO: make it so that the font name is supplied instead of the filename 53 #TODO: make it so that the font name is supplied instead of the filename
54 Font = oldtypewriter.ttf 54 Font = oldtypewriter.ttf
55 55
72 Lighting = 0 72 Lighting = 0
73 73
74 [parpg] 74 [parpg]
75 75
76 # System subdirectory to load maps from (path) 76 # System subdirectory to load maps from (path)
77 MapsPath = @DATA_DIR@/maps 77 MapsPath = maps
78 78
79 # YAML file that contains the available maps (filename) 79 # YAML file that contains the available maps (filename)
80 MapsFile = maps.yaml 80 MapsFile = maps.yaml
81 81
82 # Map to load when game starts (filename) 82 # Map to load when game starts (filename)
84 84
85 # ? (filename) 85 # ? (filename)
86 AllAgentsFile = all_agents.yaml 86 AllAgentsFile = all_agents.yaml
87 87
88 # System subdirectory to load objects from (path) 88 # System subdirectory to load objects from (path)
89 ObjectsPath = @DATA_DIR@/objects 89 ObjectsPath = objects
90 90
91 # YAML file that contains the database of availabel objects (filename) 91 # YAML file that contains the database of availabel objects (filename)
92 ObjectDatabaseFile = object_database.yaml 92 ObjectDatabaseFile = object_database.yaml
93 93
94 # System subdirectory to load dialogues from (path) 94 # System subdirectory to load dialogues from (path)
95 DialoguesPath = @DATA_DIR@/dialogues 95 DialoguesPath = dialogues
96 96
97 # System subdirectory to load quests from (path) 97 # System subdirectory to load quests from (path)
98 QuestsPath = @DATA_DIR@/quests 98 QuestsPath = quests
99 99
100 # System subdirectory where gui files are loaded from (path) 100 # System subdirectory where gui files are loaded from (path)
101 GuiPath = @DATA_DIR@/gui 101 GuiPath = gui
102 102
103 # System subdirectory where cursors are loaded from (path) 103 # System subdirectory where cursors are loaded from (path)
104 CursorPath = @DATA_DIR@/cursors 104 CursorPath = cursors
105 105
106 # File to use for default cursor (filename) 106 # File to use for default cursor (filename)
107 CursorDefault = cursor_plain.png 107 CursorDefault = cursor_plain.png
108 108
109 # File to use for up cursor (filename) 109 # File to use for up cursor (filename)