Mercurial > parpg-core
comparison src/parpg/gamestate.py @ 69:ad75fa042b99
Changes to make PARPG "runable" with grease. (With the correct modified assets)
author | KarstenBock@gmx.net |
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date | Tue, 06 Sep 2011 15:22:51 +0200 |
parents | 1fd2201f5c36 |
children | cd12294d1981 |
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68:d7286cba42df | 69:ad75fa042b99 |
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34 If the object is in a container this has to be None | 34 If the object is in a container this has to be None |
35 @param object: object to be added | 35 @param object: object to be added |
36 @type object: GameObject | 36 @type object: GameObject |
37 @type map_id: str or None | 37 @type map_id: str or None |
38 """ | 38 """ |
39 object_id = game_object.ID | 39 object_id = game_object.fifeagent.identifier |
40 if not self.object_ids.has_key(object_id): | 40 if not self.object_ids.has_key(object_id): |
41 if map_id: | 41 if map_id: |
42 self.objects[map_id][object_id] = game_object | 42 self.objects[map_id][object_id] = game_object |
43 self.object_ids[object_id] = map_id | 43 self.object_ids[object_id] = map_id |
44 | 44 |