Mercurial > parpg-core
comparison src/parpg/gamescenecontroller.py @ 155:7214224b8d83
Fixed that items in the player characters inventory could not be dropped.
author | KarstenBock@gmx.net |
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date | Fri, 07 Oct 2011 14:15:06 +0200 |
parents | 6e1eb964a6e5 |
children | 65f8b83493d8 |
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154:b96607c8be7f | 155:7214224b8d83 |
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358 | 358 |
359 self.model.setActiveMap(self.model.target_map_name) | 359 self.model.setActiveMap(self.model.target_map_name) |
360 | 360 |
361 self.model.placeAgents(self) | 361 self.model.placeAgents(self) |
362 self.model.placePC(self) | 362 self.model.placePC(self) |
363 self.model.updateObjectDB(self) | |
363 self.model.map_change = False | 364 self.model.map_change = False |
364 # The PlayerCharacter has an inventory, and also some | 365 # The PlayerCharacter has an inventory, and also some |
365 # filling of the ready slots in the HUD. | 366 # filling of the ready slots in the HUD. |
366 # At this point we sync the contents of the ready slots | 367 # At this point we sync the contents of the ready slots |
367 # with the contents of the inventory. | 368 # with the contents of the inventory. |