Mercurial > parpg-core
comparison src/parpg/gui/hud.py @ 150:3fc7cfa80771
Modified InventoryGrid to set a name for each slot containing the index.
Added getSlot method to InventoryGrid.
Renamed InventoryGUI class to CharacterGUI.
Added InventoryGUI class which handles the inventory part of the CharacterGUI.
An InventoryGUI instance is now created in CharacterGUI.
author | KarstenBock@gmx.net |
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date | Wed, 05 Oct 2011 12:59:22 +0200 |
parents | eab3e1e52497 |
children | 04de7f38429a |
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149:eab3e1e52497 | 150:3fc7cfa80771 |
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24 from parpg.gui.menus import ContextMenu, SettingsMenu | 24 from parpg.gui.menus import ContextMenu, SettingsMenu |
25 from parpg.gui.popups import ExaminePopup | 25 from parpg.gui.popups import ExaminePopup |
26 from parpg.gui.containergui import ContainerGUI | 26 from parpg.gui.containergui import ContainerGUI |
27 from parpg.gui.dialoguegui import DialogueGUI | 27 from parpg.gui.dialoguegui import DialogueGUI |
28 from parpg.gui import drag_drop_data as data_drag | 28 from parpg.gui import drag_drop_data as data_drag |
29 from parpg.gui.inventorygui import InventoryGUI | 29 from parpg.gui.inventorygui import CharacterGUI |
30 from actionsbox import ActionsBox | 30 from actionsbox import ActionsBox |
31 from parpg.components import container | 31 from parpg.components import container |
32 logger = logging.getLogger('hud') | 32 logger = logging.getLogger('hud') |
33 class Hud(object): | 33 class Hud(object): |
34 """Main Hud class""" | 34 """Main Hud class""" |
156 def initializeInventory(self): | 156 def initializeInventory(self): |
157 """Initialize the inventory""" | 157 """Initialize the inventory""" |
158 if not self.inventory: | 158 if not self.inventory: |
159 xml_file = vfs.VFS.open('gui/inventory.xml') | 159 xml_file = vfs.VFS.open('gui/inventory.xml') |
160 player = self.model.game_state.getObjectById("PlayerCharacter") | 160 player = self.model.game_state.getObjectById("PlayerCharacter") |
161 self.inventory = InventoryGUI(self.controller, xml_file, | 161 self.inventory = CharacterGUI(self.controller, xml_file, |
162 player.container, player.equip, None) | 162 player.container, player.equip, None) |
163 # inv_callbacks = { | 163 # inv_callbacks = { |
164 # 'refreshReadyImages': self.refreshReadyImages, | 164 # 'refreshReadyImages': self.refreshReadyImages, |
165 # 'toggleInventoryButton': self.toggleInventoryButton, | 165 # 'toggleInventoryButton': self.toggleInventoryButton, |
166 # } | 166 # } |