Mercurial > parpg-core
comparison src/parpg/gamescenecontroller.py @ 64:32faacaf6f28
Added funcionality to load Entities from file
author | KarstenBock@gmx.net |
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date | Mon, 05 Sep 2011 14:47:21 +0200 |
parents | 94cb5843dcbb |
children | ad75fa042b99 |
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63:b15cf999216a | 64:32faacaf6f28 |
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343 self.model.loadMap(self.model.target_map_name) | 343 self.model.loadMap(self.model.target_map_name) |
344 | 344 |
345 self.model.setActiveMap(self.model.target_map_name) | 345 self.model.setActiveMap(self.model.target_map_name) |
346 self.model.readAgentsOfMap(self.model.target_map_name) | 346 self.model.readAgentsOfMap(self.model.target_map_name) |
347 | 347 |
348 self.model.placeAgents() | 348 self.model.placeAgents(self) |
349 self.model.placePC() | 349 self.model.placePC() |
350 self.model.map_change = False | 350 self.model.map_change = False |
351 # The PlayerCharacter has an inventory, and also some | 351 # The PlayerCharacter has an inventory, and also some |
352 # filling of the ready slots in the HUD. | 352 # filling of the ready slots in the HUD. |
353 # At this point we sync the contents of the ready slots | 353 # At this point we sync the contents of the ready slots |