Mercurial > parpg-core
comparison src/parpg/dialogueactions.py @ 86:2e307c4f78e3
DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
author | KarstenBock@gmx.net |
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date | Fri, 09 Sep 2011 16:12:46 +0200 |
parents | 1fd2201f5c36 |
children | bb0e09112a1f |
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85:cd12294d1981 | 86:2e307c4f78e3 |
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105 npc_id = self.npc_id | 105 npc_id = self.npc_id |
106 # NOTE Technomage 2010-11-13: This print statement seems overly | 106 # NOTE Technomage 2010-11-13: This print statement seems overly |
107 # verbose, so I'm logging it as an INFO message instead. | 107 # verbose, so I'm logging it as an INFO message instead. |
108 # print("You've met {0}!".format(npc_id)) | 108 # print("You've met {0}!".format(npc_id)) |
109 self.logger.info("You've met {0}!".format(npc_id)) | 109 self.logger.info("You've met {0}!".format(npc_id)) |
110 game_state['pc'].meet(npc_id) | 110 game_state['meet'](npc_id) |
111 DialogueAction.registerAction(MeetAction) | 111 DialogueAction.registerAction(MeetAction) |
112 | 112 |
113 | 113 |
114 class InventoryAction(DialogueAction): | 114 class InventoryAction(DialogueAction): |
115 """ | 115 """ |