Mercurial > parpg-core
comparison src/parpg/gui/inventorygui.py @ 153:2ba7c6d8f738
Added drag and drop functionality to the players inventory grid.
author | KarstenBock@gmx.net |
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date | Thu, 06 Oct 2011 16:04:48 +0200 |
parents | 3fc7cfa80771 |
children | 50c248656348 |
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152:df3896fe2bf8 | 153:2ba7c6d8f738 |
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20 from fife.extensions.pychan.attrs import UnicodeAttr | 20 from fife.extensions.pychan.attrs import UnicodeAttr |
21 | 21 |
22 from parpg.gui import drag_drop_data as data_drag | 22 from parpg.gui import drag_drop_data as data_drag |
23 from parpg.gui.containergui_base import ContainerGUIBase | 23 from parpg.gui.containergui_base import ContainerGUIBase |
24 from parpg.objects.action import ACTIONS | 24 from parpg.objects.action import ACTIONS |
25 from parpg.components import equip | 25 from parpg.components import equip, container |
26 from parpg.entities import General | |
26 | 27 |
27 logger = logging.getLogger('action') | 28 logger = logging.getLogger('action') |
28 | 29 |
29 class EquipmentSlot(pychan.VBox): | 30 class EquipmentSlot(pychan.VBox): |
30 def __init__(self, min_size=(50, 50), | 31 def __init__(self, min_size=(50, 50), |
78 row = pychan.HBox(min_size=row_size, max_size=row_size, | 79 row = pychan.HBox(min_size=row_size, max_size=row_size, |
79 padding=self.padding) | 80 padding=self.padding) |
80 row.border_size = 1 | 81 row.border_size = 1 |
81 row.opaque = 0 | 82 row.opaque = 0 |
82 for column_n in xrange(n_columns): | 83 for column_n in xrange(n_columns): |
84 index = (row_n * n_columns + column_n) | |
83 slot = pychan.Icon(min_size=(50, 50), max_size=(50, 50)) | 85 slot = pychan.Icon(min_size=(50, 50), max_size=(50, 50)) |
84 slot.border_size = 1 | 86 slot.border_size = 1 |
85 slot.name = "Slot_%d" % (row_n * n_columns + column_n) | 87 slot.name = "Slot_%d" % index |
88 slot.index = index | |
86 row.addChild(slot) | 89 row.addChild(slot) |
87 self.addChild(row) | 90 self.addChild(row) |
88 self.min_size = ((n_columns * 50) + 2, (n_rows * 50) + 2) | 91 self.min_size = ((n_columns * 50) + 2, (n_rows * 50) + 2) |
89 self.max_size = self.min_size | 92 self.max_size = self.min_size |
90 | 93 |
139 slot.image = image | 142 slot.image = image |
140 | 143 |
141 class InventoryGUI(ContainerGUIBase): | 144 class InventoryGUI(ContainerGUIBase): |
142 def __init__(self, controller, gui, container, callbacks): | 145 def __init__(self, controller, gui, container, callbacks): |
143 ContainerGUIBase.__init__(self, controller, gui) | 146 ContainerGUIBase.__init__(self, controller, gui) |
147 self.grid = self.gui.findChildByName("Grid") | |
148 assert(isinstance(self.grid, InventoryGrid)) | |
144 self.container = container | 149 self.container = container |
150 self.setSlotEvents() | |
151 | |
152 def setSlotEvents(self): | |
153 slot_count = self.grid.n_rows * self.grid.n_columns | |
154 events_to_map = {} | |
155 for counter in xrange(0, slot_count): | |
156 widget = self.grid.getSlot(counter) | |
157 slot_name = widget.name | |
158 widget.index = counter | |
159 events_to_map[slot_name + "/mousePressed"] = self.mousePressedOnSlot | |
160 #events_to_map[slot_name + "/mouseReleased"] = \ | |
161 # self.showContextMenu | |
162 | |
163 self.grid.mapEvents(events_to_map) | |
145 | 164 |
146 def updateImages(self): | 165 def updateImages(self): |
147 grid = self.gui.findChildByName("Grid") | |
148 assert(isinstance(grid, InventoryGrid)) | |
149 for index, child in enumerate(self.container.children): | 166 for index, child in enumerate(self.container.children): |
150 slot = grid.getSlot(index) | 167 slot = self.grid.getSlot(index) |
151 if child: | 168 if child: |
152 slot.item = child.entity | 169 slot.item = child.entity |
153 else: | 170 else: |
154 slot.item = None | 171 slot.item = None |
155 self.updateImage(slot) | 172 self.updateImage(slot) |
159 if (slot.item): | 176 if (slot.item): |
160 image = slot.item.containable.image | 177 image = slot.item.containable.image |
161 else: | 178 else: |
162 image = None | 179 image = None |
163 slot.image = image | 180 slot.image = image |
181 | |
182 def mousePressedOnSlot(self, event, widget): | |
183 if event.getButton() == event.LEFT: | |
184 self.dragDrop(widget.name) | |
185 | |
186 def dragObject(self, obj): | |
187 """Drag the selected object. | |
188 @type obj: string | |
189 @param obj: The name of the object within | |
190 the dictionary 'self.buttons' | |
191 @return: None""" | |
192 # get the widget from the gui with the name obj | |
193 drag_widget = self.gui.findChild(name = obj) | |
194 drag_item = drag_widget.item | |
195 # only drag if the widget is not empty | |
196 if (drag_item != None): | |
197 if isinstance(drag_item, General): | |
198 drag_item = drag_item.containable | |
199 # get the image of the widget | |
200 image = drag_widget.image | |
201 self.setDragData(drag_item, image, image, self.container) | |
202 container.take_item(self.container, drag_item.slot) | |
203 | |
204 # after dragging the 'item', set the widgets' images | |
205 # so that it has it's default 'empty' images | |
206 drag_widget.item = None | |
207 self.updateImage(drag_widget) | |
208 | |
209 def dropObject(self, obj): | |
210 """Drops the object being dropped | |
211 @type obj: string | |
212 @param obj: The name of the object within | |
213 the dictionary 'self.buttons' | |
214 @return: None""" | |
215 try: | |
216 drop_widget = self.gui.findChildByName(obj) | |
217 drop_index = drop_widget.index | |
218 replace_item = None | |
219 | |
220 if data_drag.dragging: | |
221 drag_item = data_drag.dragged_item | |
222 #this will get the replacement item and the data for drag_drop if | |
223 ## there is an item all ready occupying the slot | |
224 replace_item = ( | |
225 container.put_item(self.container, drag_item, drop_index) | |
226 ) | |
227 | |
228 #if there was no item the stop dragging and reset cursor | |
229 if replace_item: | |
230 image = drop_widget.image | |
231 self.setDragData(replace_item, image, image, self.container) | |
232 else: | |
233 data_drag.dragging = False | |
234 #reset the mouse cursor to the normal cursor | |
235 self.controller.resetMouseCursor() | |
236 drop_widget.item = drag_item.entity | |
237 self.updateImage(drop_widget) | |
238 except (container.BulkLimitError): | |
239 #Do we want to notify the player why the item can't be dropped? | |
240 pass | |
164 | 241 |
165 class CharacterGUI(object): | 242 class CharacterGUI(object): |
166 def __init__(self, controller, gui, container, equip, callbacks): | 243 def __init__(self, controller, gui, container, equip, callbacks): |
167 self.engine = controller.engine | 244 self.engine = controller.engine |
168 self.inventory_shown = False | 245 self.inventory_shown = False |