Mercurial > parpg-core
comparison src/parpg/objects/__init__.py @ 0:1fd2201f5c36
Initial commit of parpg-core.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 14 May 2011 01:12:35 -0700 |
parents | |
children | ccf4d6cffcf1 |
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-1:000000000000 | 0:1fd2201f5c36 |
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1 # This file is part of PARPG. | |
2 | |
3 # PARPG is free software: you can redistribute it and/or modify | |
4 # it under the terms of the GNU General Public License as published by | |
5 # the Free Software Foundation, either version 3 of the License, or | |
6 # (at your option) any later version. | |
7 | |
8 # PARPG is distributed in the hope that it will be useful, | |
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
11 # GNU General Public License for more details. | |
12 | |
13 # You should have received a copy of the GNU General Public License | |
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. | |
15 | |
16 import containers | |
17 import doors | |
18 import actors | |
19 import items | |
20 import sys | |
21 | |
22 OBJECT_MODULES = [containers, actors, doors, items] | |
23 | |
24 def getAllObjects (): | |
25 """Returns a dictionary with the names of the concrete game object classes | |
26 mapped to the classes themselves""" | |
27 result = {} | |
28 for module in OBJECT_MODULES: | |
29 for class_name in module.__all__: | |
30 result[class_name] = getattr (module, class_name) | |
31 return result | |
32 | |
33 def createObject(info, extra = None): | |
34 """Called when we need to get an actual object. | |
35 @type info: dict | |
36 @param info: stores information about the object we want to create | |
37 @type extra: dict | |
38 @param extra: stores additionally required attributes | |
39 @return: the object""" | |
40 # First, we try to get the type and ID, which every game_obj needs. | |
41 extra = extra or {} | |
42 try: | |
43 obj_type = info.pop('type') | |
44 ID = info.pop('id') | |
45 except KeyError: | |
46 sys.stderr.write("Error: Game object missing type or id.") | |
47 sys.exit(False) | |
48 | |
49 # add the extra info | |
50 for key, val in extra.items(): | |
51 info[key] = val | |
52 | |
53 # this is for testing purposes | |
54 return getAllObjects()[obj_type](ID, **info) |